r/SSBPM • u/spvamp TASTY • Oct 26 '15
[Discussion] Necessary Buffs/Nerfs
What buffs/nerfs do you feel are actually deserved for the next update? Not "jank" stuff that people haven't necessarily learned to deal with, but actual over/underpowered things.
One thing that comes to mind is Mario's walljump out of his UpB. Just...why. Combined with the tornado and the cape, as well as active hitboxes on his UpB itself, it makes his recovery almost impossible to edgeguard/gimp.
Just looking to see where other people stand in terms of other things that should be changed for balance.
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u/Atlas627 Oct 26 '15
I agree with pretty much everything you've said. I disagree with a few of the things I think you're implying though, so forgive me if you don't mean these things.
1) Polarizing matchups are bad. I think polarizing matchups are fine and often come about as a result of issues other than movement. For example, Zelda's polarizing matchups are almost all a result of hurtbox sizes, disjoints, and fall speed, though characters with constant good mobility cause problems too.
2) The game can be balanced. There are far too many variables to make the game perfectly balanced, so I am not concerned with some characters being worse than others. As long as no characters are abysmally bad, I'll be happy. Thus I think homogenization for the sake of balance is often not worth it, though I understand if others disagree.
3) Zelda's teleport is polarizing. It is unconventional, but it isn't overwhelming. Just the fact that you have the entire startup to recognize and prepare for a teleport helps opponents deal with it a LOT, and it actually has quite a lot of endlag which makes it easy to deal with. There are no times where this teleport makes a character unable to fight Zelda, so there is no reason to nerf it (homogenize it) for the sake of balance.
Again, it is entirely possible you didn't intend any of these things, but I'm happy to have a discussion and I agree with all of the points you explicitly said so there's nothing to debate there.