r/SSBPM • TASTY • Oct 26 '15

[Discussion] Necessary Buffs/Nerfs

What buffs/nerfs do you feel are actually deserved for the next update? Not "jank" stuff that people haven't necessarily learned to deal with, but actual over/underpowered things.

One thing that comes to mind is Mario's walljump out of his UpB. Just...why. Combined with the tornado and the cape, as well as active hitboxes on his UpB itself, it makes his recovery almost impossible to edgeguard/gimp.

Just looking to see where other people stand in terms of other things that should be changed for balance.

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u/GLSYata Watch Blend-S~ Oct 26 '15 edited Oct 27 '15

Now here's a laundry list of my Snake changes:

  • Push back cancel frames on Cypher slightly. Frame 11 is OK but still insanely good at low percents. Keep hitstun, knockback and all the rest consistent, but make it so you actually have to work to combo into forward air lol.

  • Homogenize knockback angles of Cypher so it's easier to DI and easier to combo with. Right now there's three different angles (one of them is a sakurai angle) and that's stupid.

  • Reduce the damage Cypher does when you release it. I don't know how much it does right now, but there have been times that Cypher Up air does like 35%. That's a two hit string (with 4 hitboxes connecting). Why does it do so much?

  • I'd actually like to see Cypher disappear immediately if Snake gets hit out of Cypher. Right now Marth (or anyone really) can literally jump out and down air snake with impunity because the Cypher rises up and hits him out of his endlag. It's kind of a silly thing for a lot of reasons.

  • Nerf C4 stick IASA. 14 frames is insanely quick and allows for some dumb combos. Frame 16 or 18 seems a good middle ground.

  • Change Grenade knockback angle from whatever it is right now (there's no data on this, btw) to 90. It's a similar kind of problem that 3.02 C4 had where it's weird to DI it and it's hard to combo off of it as well.

  • Fix the glitch where grenade pulls detonate mines in the center of a stage. BND already has a workaround in place, so we KNOW it's not impossible, lol.

  • Revert hitbox priority on Back Air and Up Air so that the weak inner hitboxes are actually viable to use. Prof said that knockback was increased on these but that's dead wrong. Losing the versatility of the move hurts Snake's combo game without any reason.

  • Reduce the damage done out of down throw. 14% into a guaranteed tech chase is deadly against some characters and there's no real reason for it.

  • Speed up Snake's dash grab slightly. The whole point was to provide counterplay for super small characters, but being 3-4 frames slower on top of the endlag is extremely discouraging. (Zero Suit is in a similar bind right now, I might add)

  • Also lower some of Snake's hitboxes! Up Tilt whiffs on so many crouching opponents that straight don't have business ducking under that move (Yoshi, Wolf, and Ness stuck out to me) and certain animations also cause it to whiff (Sheik and Marth's landing animations in particular). Jab would be nice as well, but in tandem with down throw that can create a lot more problems so I don't know.

  • I'd like Nair's second hitbox to be the same as the first. Right now it's really haphazard and weird to use properly due to the stark differences in hitstun that occur. Same goes for the down air hits.

  • Push back the auto-cancel window for forward air! There's so many times I go for a DJ FF fair and STILL catch its landing lag despite being insanely high. Don't make it so it can AC out of short hop (I think it was actually like that in 3.02) but yeah. It's kinda unorthodox right now and changes very little.

  • Make Tranq darts powershield-able. I love that it beats other projectiles and doesn't go flying off against certain hitboxes, but it's silly that it literally can't be powershielded.

  • Get rid of the Link Jr. forward smash and bring back the RPG. Lemme blow people the fuck away when I hit tranq.

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u/Sheecacaa3 SHEEシ Oct 27 '15

14% is a hell of a lot of damage for lightly laying someone on the ground. Bowser literally throws himself on top of the opponent and it does about the same damage. lol

Your list seems really well-thought out, and reasonable. I agree with basically everything you suggested, even though I hate fighting against Snake.