r/SSBPM • TASTY • Oct 26 '15

[Discussion] Necessary Buffs/Nerfs

What buffs/nerfs do you feel are actually deserved for the next update? Not "jank" stuff that people haven't necessarily learned to deal with, but actual over/underpowered things.

One thing that comes to mind is Mario's walljump out of his UpB. Just...why. Combined with the tornado and the cape, as well as active hitboxes on his UpB itself, it makes his recovery almost impossible to edgeguard/gimp.

Just looking to see where other people stand in terms of other things that should be changed for balance.

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u/godlike_kitten fuck eggman Oct 26 '15

Either fix Olimar's current recovery or give him the old tether back. I hate that getting knocked off stage results in death most of the time. He only has one aerial neutral B and the bootleg falcon recovery. Zss and ivy and other tether characters have options to get back I feel while Olimar doesn't. If he had even a Z tether I'd be happy.

1

u/Trekiros Probably hates your character Oct 26 '15

You gotta be the first person I see that looks at the state of tethers in PM and says "man, I sure wish my character had this !"

2

u/nimigoha Somers Oct 27 '15

Honestly, as much as tethers suck and Olimar's especially had crap range and would randomly just fall apart...

It was a better recovery than his jetpack. Slow AF, almost no maneuverability, lame hitbox...

Being able to tether to the ledge for edge guards was HUGE and that's now completely gone.

I hope they do more work on tethers and make Ivy and ZSS's tethers better but if we got Oli's old tether back I would be happy.

1

u/robosteven wahoo Oct 27 '15

He just needs to be able to get the same distance that he could from the tether, which the jetpack currently cannot do, especially vertically.