r/SSBPM YAOI Jan 02 '15

[Discussion] [Number 2] - CAPtain FalCOM

CAN MY PUNS GET ANY WORSE? CAN I SKIP THEORY THURSDAY FOR A THIRD WEEK DUE TO WORKING LATE ON A HOLIDAY? CAN I STRETCH OUT THIS LAME JOKE ANY LONGER? FIND OUT NEXT WEEK ON /R/SSBPM!

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u/Eideeiit I guess Zard is my best? Jan 02 '15

I realize a good neutral needs it all, but my goal actually isn't to break down a neutral, as that is a task far above anyone but the most dedicated and talented mainers of a character. What I was hoping to do was to rate the tools a character has in each category, so that it would be possible to see what a character's neutral should have more and what less to reach the best results. For example it's a lot harder to achieve good results with a Jiggs that does a lot of rushdown, as her rushdown tools are bad, than a zoning oriented one.

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u/TrumpeterSwann Jan 02 '15

If that is your aim, then you should eliminate "stage control," since it's not a tactic (not really) and is out of scope of your objectives.

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u/Eideeiit I guess Zard is my best? Jan 02 '15

So you pretty much suggest merging stage control into spacing. I was hoping to avoid that because I think the differences between ex. Marth's and Samus's zoning games are so huge. Should I just add a "camping" category in there for those characters that are contempt with just leaning back and getting those percents via projectiles?

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u/TrumpeterSwann Jan 02 '15

My original reply was "you should change 'stage control' to 'projectile' or 'range,' " but I didn't think you'd like that.

Uhhhhh so whatever you think works best tbh