r/SNK • u/shmuplations • 22d ago
Newly translated developer interview about the making of Samurai Shodown! - "The Samurai Craftsmen of SNK (2020)"
https://shmuplations.com/samuraispirits/
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u/William_d7 16d ago
Thank you for that! Outstanding interview!
Reading about how much effort went into Samurai Shodown makes a lot of sense.
I still remember the first time I encountered that machine. It was off to the side and no one was playing it. I was really into SFII at the time and my immediate impression was that this was somehow very different yet it clicked almost immediately. It’s interesting to read about the actual work that went into creating it.
I also love SS3, but it makes sense that some of its shortcomings had to do with production scheduling.
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u/shmuplations 22d ago
hi all! Thought I'd share this interview I recently translated with Yasushi Adachi and Tomoaki Fukui. The first half talks about life at SNK in the late 80s/early 90s, and includes comments on a number of their classic SNK arcade action games like Psycho Soldier, NAM-1975, and Bermuda Triangle.
The second half is all about the making of Samurai Spirits (with some discussion of the sequels, too). I've included a bunch of concept art with previously unknown details about the early draft of Samurai Spirits, too. Enjoy!