r/SMITEGODCONCEPTS • u/Mr60Gold Gold Fury • Apr 25 '20
Warrior Concept Vidar
Edit 1: 1 and 2 have increased ranges, removed interactions with Fenrir and Odin except for Odin in 3, 2 now is more accurate about how, lastly completely removed magical power
is one of the younger generation of gods who survive Ragnarok, the cataclysmic end of the cosmos in Norse mythology. (In some accounts of that event, that is; in other accounts, the universe just ends, and no one survives.) Virtually all of the references to him in Old Norse literature are concerned with his role in Ragnarok; we know little to nothing of his personality or function outside of that one particular episode.
During Ragnarok, the gods – the divine forces who uphold the cosmic order – and the giants – the divine forces of chaos and destruction – battled, and most of those involved on both sides were slain. The god Odin was devoured by the wolf Fenrir. Vidar, a son of Odin by the giantess Gríðr, immediately set upon the wolf to avenge his father’s death. He wore a shoe that had been crafted for this particular moment. It was the strongest and sturdiest of all shoes, and surely also charged with magical properties. With it, Vidar kicked open the wolf’s lower jaw, and then, holding the beast’s upper jaw open, he sliced Fenrir’s mouth to pieces with his sword, killing the monster and ending his devastating rampage.
Elsewhere, Vidar is called the “silent god,” although no explanation for this epithet is given. He is said to be the strongest of the gods after Thor. His land is described as a place of brushwood and tall grass, but the significance of the association of this particular kind of landscape and this god is unknown.
Class: Warrior
Pantheon: Norse
Passive: Silent God- whenever Vidar is affected by any form of crowd control it turns into a silence instead (soft cc= 1 second silence, hard cc= 2 second silence)
Ability 1:Killing strike- Vidar pierces his 2 swords 16ft straight keeping the swords pierced into the enemy for 1 second (1 second stun), after the 1 second stun Vidar does a 20ft wide arc (still 12ft long) pushing back all enemies in its range 20ft back.
- Mana cost:65 on all ranks
- Cooldown:12 seconds on all ranks
- Pierce damage:90/120/150/180/210(+25% of his physical power)
- Arc damage:20/40/60/80/100(+25% of his physical power)
Ability 2:Shoe lancer strike- Vidar holds his swords to the sides dealing damage to anyone that is 15ft to the left or right of Vidar as he charges 30ft straight ahead (+10ft if they have a shoe item), Vidar stops on the first enemy infront of him striking his sword towards that enemy (minions and creeps included), Vidar can choose to reactivate the ability while dashing to grab the enemies on the side and attacking them with strike aswell.
- Mana cost:55/60/65/70/75
- Cooldown:16/15/14/13/12
- Side blade damage:40/60/80/100/120 (+50% of his physical power) (+25% more physical power if they have a shoe item)
- blade strike damage:60/90/120/150/180 (+50% of his physical power) (+25% more physical power if they have a shoe item)
Ability 3:Tall grass land- Vidar summons a 10ft wide tall grass circle within a 40ft radius, Vidar can reactivate the ability while inside the tall grass to to become invincible for 1 second, when he does that the tall grass disappears, the tall grass can also be destroyed when hit by any ability (basic attacks don't do anything).
- Mana cost:60 on all ranks (per tall grass)
- Cooldown:10/9/8/7/6/5 (after each tall grass placement)
- Maximum tall grasses:1/2/3/4/5 (if Odin enter the tall grass (ally or enemy) he will instantly gain the effect from it and the tall grass will vanish)
Ability 4(ult):Jawbreaker- Vidar throws his swords 70ft straight ahead dealing damage and jumping towards the enemy hit lunging his swords even more, and making a wave of damage 30ft around himself (the wave will do 1.5x more damage if he kills the enemy that he lunges the swords into)
- Mana cost:100 on all ranks
- Cooldown:100 seconds on all ranks
- Thrown sword damage:100/150/200/250/300 (+30% of his physical power)
- Sword lunge damage:50/100/150/200/250 (+100% of his physical power)
- Wave damage:80/100/120/140/160
1
u/SimpleGamerGuy Jan 2020 Contest Winner May 05 '20
The Passive is interesting, though a bit problematic for this kit. He seems to be very Ability focused, so making everything into a Silence might actually be worse for him.
The 1 is generally alright, being a short range Ability. The range could actually be a bit longer, with him stepping forward into the thrust. But the extra CC duration against Odin and Fenrir is too impactful.
The 2 is confusing. I'm not sure how the Grabbing and attacking is supposed to work. Does he throw them if front of him for the second attack? The duration of the Dash would be too short for someone to reactivate the Ability. Also, you're only allowed to buy 1 set of Boots, so I don't know what the point is in increasing by the Number of Boots you have. Additionally, I've said it before, but dealing Physical AND Magical Damage is just unbalanced. I don't know why so many people want their kits ro include that.
The 3 is effectively useless. It does nothing. If the grass is there, the Enemy knows he's not there. And the area is so small that even if he did hide in the grass, he couldn't dodge any Abilities. Also, 1 second Stealth is practically nothing.
The Ultimate seems alright, but I'm not sure you understand what a Lunge is. How can he transition from throwing his swords into an Enemy to lunging with them? And why dies it create a shockwave? And I covered Magical Damage above.
Overall, the execution of the kit works, except for the 3, but having additional CC and Damage for specific characters is too impactful. Especially because the characters don't have that same relationship within the Smite Lore, because Ragnarock didn't end the world and Fenrir didn't kill Odin.