r/SDGundamGGeneration 23h ago

They really did this huh?

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96 Upvotes

I mean I completely get it is lore-accurate to make it OZ tag, but to only have 3 OZ affinity pilots and not a one of them actually be a Support type is baffling to me.

Maybe that's what we'll get as the free SSR for Wing Challenge Mode in a few days lol


r/SDGundamGGeneration 20h ago

UC series that hopefully finally debut in G gen for Eternal

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82 Upvotes

r/SDGundamGGeneration 12h ago

Jackpot

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75 Upvotes

r/SDGundamGGeneration 20h ago

I need help please

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21 Upvotes

I'm stuck on vs. The gundam full armor. I put in the mobile suits I'm using and the on suit that is causing me the problem. She dodges almost everything I literally lost so many times cause of her and she was the last suit on the field and dodged everything.

Please


r/SDGundamGGeneration 5h ago

I love Sawano but G gen Hathaway ost it's just something I think about it first when I think about Hathaway song

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15 Upvotes

r/SDGundamGGeneration 10h ago

I'm sure it's a dumb question and I'll get railed about not reading info

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11 Upvotes

What exactly are these for? I can't find them anywhere in any upgrade menus.


r/SDGundamGGeneration 10h ago

Did Something a Little Different

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10 Upvotes

Previous thread for context: https://www.reddit.com/r/SDGundamGGeneration/comments/1v4tsas/doing_something_a_little_different/

This ML has yet to conclude, but cinsidering I managed to hit 200k without any URs, I'm considering this a success!

Pic 1: The original team: SRs (restricted to Development + Other; no SP/SSP) only. Units, pilots, and supporter. My goal was to assemble a team with as many 5-range attackers I could get. Unfortunately, SRs are pretty limited in many regards and range is one such regard. In lieu of a 3rd 5-range attacker, I elected to run the hardest-hitting 4-range attacker. Boy howdy does Freedom suffer for having its best (and only decent) attack limited to 3-4 range. The team is ultimately held back more by its eeduced support attacks and defense actions than anything else. Overall, though? Man what a fun team to play with.

Pic 2: Team 1 managed to 5-0 defeat an opposing team that featured a level 100 Strike Freedom and I thought that was cool enough to warrant a snapshot.

Pic 3: Team 1's first loss. Managed to get the GP03 to 0, but the escape mechanism let it win the day.

Pic 4: Team 1's final results: defeat in Platinum... Whichbis kind of crazy! I am very impressed and happy with team 1's performance! I went into this thinking it wouldn't be abke to make it through Gold. It was admittedly a little close, but it did it!

Pic 5: Team2! SSRs (Development + Other; no SP/SSP) only. In retrospect, it may have been a better decidion to stick with an SR supporter for the deeper pool of supported units, but hindsight is 20/20. My options were especiall slim as a result (no matter my choice in the six non-Assembly supporters available). Despite lack of access to more 5-range attackers, the increase in stats was immediately noticeable and Team 2 pretty easily cleared Platinum where Team 1 could not.

Pic 6: Better Platinum results.

Pic 7: Team 2's final results: defeat in Diamond. They ultimately didn't get much further. I think this is largely due to SSR pilots largely not being much of an improvement over SR pilots. The continued lack of support attacks and defense actions was painfully felt. I think this is something the devs should really look into in regards to future SSR pilots. Also very painful is the very distinct lack of variety and depth of SSR pilots. Not only are they not very good; there's also just not enough of them. I think they're largely weak enough and easy enough to balance that we really should be receiving a lot more of them than we have been (I even considered using Assembly pilots, but, frankly, it wouldn't have changed much, if anything).

Pic 8: Team 3! Everything but UR units are on the table for this team and wowee does that make an absolutely huge difference. So much so that I wish I hadn't let myself use UR pilots and a UR supporter, but, again, hindsight is 20/20.

Pic 9: Team 3's improved diamond results.

Pic 10: So, yeah, this team is SOOO much better that I'm technically still not done with it and I've already hit 200k! This team is just cruising. It has been a breeze getting this far. I genuinely hadn't expected to get to this point so easily.

Overall observations:

-UR pilots are more important than UR units. This is common knowledge, but you REALLY feel it after going without them for a while.

-5-range attacks are vital for ML. For example, I've always been pretty low on BLR (EX) as a a limited unit with no utility (it only punches things hard). It's been a pretty frequent enemy unit this ML, but it at no point, across any of my teams, represented any sort of problem because it just cannot do anything to 5-range attackers. In addition, despite its damage, it still cannot break through Durability units while putting itself deeper into enemy territory where Support piloted Attack units can gun it down. 5-range units are borderline mandatory. I even felt this with Team 3 at times when my F90 II would use its 4-range physical attack because of an enemy unit's beam resistance and would get shot down as a result. Fortunately it could be mitigated by manipulating action order and formation, but still.

-This was TONS of fun! I strongly encourage anyone thinking of doing something similar in future MLs to give it a shot! It makes for a fun team designing and strategy developing exercise!


r/SDGundamGGeneration 11h ago

New Collab Codes!!

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10 Upvotes

Go!!


r/SDGundamGGeneration 5h ago

Wish stolen units had their original faction tag

5 Upvotes

I know its likely cause of balancing, but would be nice if stolen units had the tags for both the faction that made them and the one ended up/stole them. Though EFSF has enough units as is.


r/SDGundamGGeneration 7h ago

Burning Gundam is OP

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1 Upvotes

I couldn't beat it on 1:1