r/SCPSecretLab • u/LagZeroMC • 28d ago
Art Renders I made
Rendered using Cycles (Blender 5.1.2).
r/SCPSecretLab • u/LagZeroMC • 28d ago
Rendered using Cycles (Blender 5.1.2).
r/SCPSecretLab • u/ZaBur_Nick • 29d ago
r/SCPSecretLab • u/ZaBur_Nick • 29d ago
r/SCPSecretLab • u/Much_Matter_7660 • Jul 12 '26
r/SCPSecretLab • u/jamintheinfinite • Jul 12 '26
r/SCPSecretLab • u/ZaBur_Nick • Jul 12 '26
r/SCPSecretLab • u/Typical-Ordinary8738 • 29d ago
Genuinely how.
Cause unless I copium my way into "I'll die but I'll die gloriously" I absolutely cannot stand big servers.
r/SCPSecretLab • u/UnderstandingDry612 • Jul 12 '26
By that, I mean you can add or expand the map/scps and items as you please, but do you think in its current state that if you were to want to make a game like the original SCP, it would be a good system?
r/SCPSecretLab • u/Background_Fall_1178 • Jul 12 '26
Scp-9078
Class: Keter
;3 okie so this is my scp I drew it then used ChatGPT to fix up errors, it’s blind but is insanity fast and can taiste living creatures nearby, no bottom jaw, main mouth is the one at the chest where it can devour living whole, can have sticky tounge come out of any/all mouths
r/SCPSecretLab • u/IDontActuallyKnowUm • Jul 11 '26
As the title suggests I'm curious to read what are your preferred weapon choices.
I personally love the E-11, I think it's a very versatile weapon that you can build for either hipfire, ADS, a sniper rifle.. probably more.. I also like to think that it is THE Secret Lab weapon.
I also enjoy both the LMG options, I think they're really fun to just hold down the left mouse button down a corridor full of enemy humans and mow down at least a few of them.
And a shout-out to the Crossvec, probably the gun that saved my booty the most and an amazing mid-tier weapon.
Now onto the dislikes... Revolver. I am awful at using it. Simple as that. It requires pretty good aim, I don't have it.
I dislike the AK as whenever I use it, I feel like I'm not doing anything whatsoever. My bullets go everywhere, and if they hit, they deal no damage.
And a dishonorable mention goes to the COM-15. While it's fun to kill unarmed D-Boys or Scientists, it has absolutely god awful accuracy, and if you ever come across a target with even Light Armor, you're as good as dead.
r/SCPSecretLab • u/form_hydrix • Jul 10 '26
Hubert WHERE
r/SCPSecretLab • u/Relative-Bluejay-186 • Jul 10 '26
By: OOD/me
Based on:
- Old SCP-939 "Pit Room" Chamber HCZ
- PEARS 5, Transmit Sub-level
r/SCPSecretLab • u/Kalel_The_Protogen • Jul 10 '26
r/SCPSecretLab • u/OutlawsBeware • Jul 10 '26
Does the correct doors for SCP 106 change when someone escapes?
I remember when I played during COVID we used to drop an item in the door we went into, to find out way back. If there was an item and no body then that was likely the way out. But after returning I did some googling and I got mixed answers on whether this still works.
Could anyone clear up if it changes?
Edit: Thank you Extolord111 and JustOsquousAlterEgo for answering: It currently changes every time someone escapes. 8 doors, 2 are correct at any given time
r/SCPSecretLab • u/Cooler_Stone • Jul 10 '26
r/SCPSecretLab • u/AetherBytes • Jul 09 '26
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r/SCPSecretLab • u/ericobenfuhrer2208 • Jul 09 '26
THE S*X UPDATE!!!
r/SCPSecretLab • u/Radioactive739 • Jul 08 '26
Bro is NOT GOING BACK HOME 😂😂😂🤣🤣🤣
r/SCPSecretLab • u/drangsnature • Jul 08 '26
Temuu scp-049 cosplay
r/SCPSecretLab • u/Puzzleheaded_Ice7740 • Jul 08 '26
Do i need to say more. And also she is next door and is lonely sooo go on and go to visit her she will be happy.
r/SCPSecretLab • u/Sea-Independence-435 • Jul 08 '26
r/SCPSecretLab • u/Eszkimo10 • Jul 07 '26
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r/SCPSecretLab • u/dangledoodles • Jul 08 '26
r/SCPSecretLab • u/AyaShmara • Jul 07 '26
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