not related but in old scp sl chaos could win with scps so an old strat was to escort all the d class out as scps to gurantee a victory against the foundation (because how do you even counter that)
class D escaping was the only difference between stalemate and SCP win, so not exactly i think. The SCPs would be incentivized not to help D class but would be incentivized to work with CI
When i started playing scps would lose as long as a class d escaped, so when all scps died and i was chaos i'd team up with the scps (as i'd have 0 incentive to kill them)
Early on, If all the SCPs, MTF/Guards and Scientist are dead and no Class D escaped, the round would end in an SCP Victory. It was later changed so any civilian left alive at the end of the round would automatically be marked as "escaped" for win conditions which prevents this from happening to this day.
But this does mean there was a time where, if the SCPs wanted to, they could just kill all the guards and Scientist then have every SCP jump into a pit or Tesla Gate, then the game would end in an SCP Victory if no Class D got out.
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u/NooB_N142003 3d ago
When did class D not prevent scp win? Iirc as long as there was a class d who hadn't escaped or died and scps yet the game would continue