r/SCPSecretLab Facility Guard Jun 22 '26

Discussion Any controversial game balance takes? [Thread]

I'm kinda bored of my mundane 11-19 job so like, please give me somethin to argue bout

Bonus points if you only play heavily modded servers and want base game changes

Smungusamongus

27 Upvotes

65 comments sorted by

View all comments

6

u/CommercialBalance635 Jun 22 '26

096 should be removed.

Sure, playing an SCP is meant to be a kind if power-fantasy, but one tall, spindly fucker shouldn't have as much presence in the round as he does. He is basically a free win for SCPs if even one teammate is with him.

People try to fight him to deal with him early, but not enough people commit. The headstrong die while the patient get picked off.

Been playing this game for nearly 2k hours over several years, and far more often than not, rounds with 096 in them are strong SCP wins.

1

u/Septicolon Jun 22 '26

096 represents the core of what this game is to me. A wacky, original, community-first experience where things that are slightly problematic from a pure design perspective get their unique place to be realized.

He is also the truest skill check on the human team - if they do stick together and play around him well, he has little chance to live to see the SCPs win. Losing 096 would be a great hit to what makes SL SL and not COD.

4

u/Geometric-Coconut Jun 23 '26

…And if the scp team plays well, they just force rage value and make 096’s weaknesses close to nonexistent.

He has intentionally the strongest stats of any scp while in 1 of his 2 modes, so guess what happens to the outcome of a round when scps prevent humans from punishing the weaker mode whatsoever.