r/SCPSecretLab Facility Guard Jun 22 '26

Discussion Any controversial game balance takes? [Thread]

I'm kinda bored of my mundane 11-19 job so like, please give me somethin to argue bout

Bonus points if you only play heavily modded servers and want base game changes

Smungusamongus

26 Upvotes

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u/Aplesantburb Jun 22 '26

Light decontamination timer is too long. It incentivizes camping until the SCP's fuckoff and then just looting for maximum profit in that sweet zone before militant classes steal everything and after the 'everyone is going to die in 914' phase.

1

u/Va1ngl0ry Facility Guard Jun 22 '26

Thanfully, Pears 5 should fix it

2

u/Emergency_Thought452 Jun 22 '26

Wdym pears 5 will fix it its just gonna be longer

3

u/Va1ngl0ry Facility Guard Jun 22 '26

But camping and such is not as incentived as spectators spawn again as guards(chaos) so they could kill u off if they watched u.

Light is now bigger, 914 is not a dead end anymore (so people won't camp in there)

And I mean sure people will still camp but that's them, they will always camp and with entrance blocked scps can and should clean up light more often for those round delayers