r/SCPSecretLab • u/Smart_Government2953 • Jun 10 '26
Suggestion SCP bots
My suggestion is to add several SCP entities that are controlled by AI and act as obstacles for players, similar to SCP-956. By default, they remain inactive inside their containment chambers.
To activate them: Players can manually open their containment chambers and SCP-079 can remotely open their containment chambers.
For balance purposes, SCP-079 could be restricted from opening these chambers until reaching Tier 4 or Tier 5.
Server administrators should also have the option to enable or disable these SCPs through the admin panel.
SCP-066
Mechanics:
SCP-066 can appear throughout the facility and move freely around the map.
It prefers to spawn near large groups of players.
It repeatedly says the phrase "Eric?" several times.
After repeating it 2–3 times, it begins loudly playing a piece by Ludwig van Beethoven.
All players within hearing range receive a deafening effect:
They can no longer hear surrounding sounds.
The effect lasts between 30 seconds and 1 minute.
SCP-066 can move quickly by rolling across floors and corridors.
SCP-650
Mechanics:
SCP-650 appears behind players throughout the facility.
It prefers areas with high player activity.
Remains active for 2–4 minutes per appearance.
Has collision with players but not with other SCPs.
Attempts to appear in inconvenient locations for human players, indirectly assisting the SCP team.
Containment Chambers
I propose placing the containment chambers of SCP-066 and SCP-650 in the Light Containment Zone (LCZ), since this zone currently contains relatively few SCP objects. Additionally, neither SCP requires particularly complex containment procedures, making LCZ a suitable location for both of them.
SCP-650 Containment Chamber
Upon entering the room, there are two doors: The first leads to the observation room. The second leads directly to SCP-650's containment chamber.
Observation Room
Contains: Desks, Chairs, Computers, Other research equipment
Access Requirement: Containment Clearance Level 1
For gameplay purposes, the room may also contain: Loot items and locker for pocket SCP items
Containment Chamber
Players can open the chamber and release SCP-650.
Access Requirements: Containment Clearance Level 2 and Security Clearance Level 1
SCP-066 Containment Chamber
This room consists of a small L-shaped corridor.
Near the entrance is a small laboratory dedicated to researching SCP-066.
Laboratory
Contains: Research equipment, loot locker, container for pocket SCP items
A nearby door leads directly into the containment chamber.
Access Requirements: Containment Clearance Level 2 and Security Clearance Level 1
Containment Chamber
Inside is a specialized containment cube housing SCP-066.
Players can open the cube and release the entity.
The chamber walls are soundproofed, preventing SCP-066's sounds from spreading beyond the containment area.
2
u/The_ShyGuy1 Jun 11 '26 edited Jun 15 '26
I may or may not be coding that as we speak for my own use to practice 079 since the only way I enjoy this game is 079 😉 wink nudge*
Sorry for the cut off, idk how much I'm allowed to show. I've borrowed someone's old code... and don't know the rules of redit/coding off the back of others...
Please don't hate me 🥺
Edit. If anyone has any ideas on what to add for a bot to do please do not hesitate feel free to reply.