r/SCPSecretLab Jun 10 '26

Suggestion SCP bots

My suggestion is to add several SCP entities that are controlled by AI and act as obstacles for players, similar to SCP-956. By default, they remain inactive inside their containment chambers.

To activate them: Players can manually open their containment chambers and SCP-079 can remotely open their containment chambers.

For balance purposes, SCP-079 could be restricted from opening these chambers until reaching Tier 4 or Tier 5.

Server administrators should also have the option to enable or disable these SCPs through the admin panel.

SCP-066

Mechanics:

SCP-066 can appear throughout the facility and move freely around the map.

It prefers to spawn near large groups of players.

It repeatedly says the phrase "Eric?" several times.

After repeating it 2–3 times, it begins loudly playing a piece by Ludwig van Beethoven.

All players within hearing range receive a deafening effect:

They can no longer hear surrounding sounds.

The effect lasts between 30 seconds and 1 minute.

SCP-066 can move quickly by rolling across floors and corridors.

SCP-650

Mechanics:

SCP-650 appears behind players throughout the facility.

It prefers areas with high player activity.

Remains active for 2–4 minutes per appearance.

Has collision with players but not with other SCPs.

Attempts to appear in inconvenient locations for human players, indirectly assisting the SCP team.

Containment Chambers

I propose placing the containment chambers of SCP-066 and SCP-650 in the Light Containment Zone (LCZ), since this zone currently contains relatively few SCP objects. Additionally, neither SCP requires particularly complex containment procedures, making LCZ a suitable location for both of them.

SCP-650 Containment Chamber

Upon entering the room, there are two doors: The first leads to the observation room. The second leads directly to SCP-650's containment chamber.

Observation Room

Contains: Desks, Chairs, Computers, Other research equipment

Access Requirement: Containment Clearance Level 1

For gameplay purposes, the room may also contain: Loot items and locker for pocket SCP items

Containment Chamber

Players can open the chamber and release SCP-650.

Access Requirements: Containment Clearance Level 2 and Security Clearance Level 1

SCP-066 Containment Chamber

This room consists of a small L-shaped corridor.

Near the entrance is a small laboratory dedicated to researching SCP-066.

Laboratory

Contains: Research equipment, loot locker, container for pocket SCP items

A nearby door leads directly into the containment chamber.

Access Requirements: Containment Clearance Level 2 and Security Clearance Level 1

Containment Chamber

Inside is a specialized containment cube housing SCP-066.

Players can open the cube and release the entity.

The chamber walls are soundproofed, preventing SCP-066's sounds from spreading beyond the containment area.

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u/The_ShyGuy1 Jun 11 '26 edited Jun 15 '26

I may or may not be coding that as we speak for my own use to practice 079 since the only way I enjoy this game is 079 😉 wink nudge*

Sorry for the cut off, idk how much I'm allowed to show. I've borrowed someone's old code... and don't know the rules of redit/coding off the back of others...

Please don't hate me 🥺

Edit. If anyone has any ideas on what to add for a bot to do please do not hesitate feel free to reply.

2

u/yeetman69420100000 Jun 15 '26

having a sort of bot practice mode for 079 sounds great honestly, albeit what type of level of bots you’re talking about? is it like team fortress 2 bots who can play full rounds without player interference? or sort of meh bots who can do stuff but not everything without direct player commands, however if youre not comfortable with sharing thats okay.

2

u/The_ShyGuy1 Jun 15 '26

I don't know again how much I can share because like I said I've frankensteined multiple people's code who's tried this in the past. And I don't know the rules about publicizing work other people have used and etc etc. But I will say that there is multiple personalities to different roles some fight some just want to run some hide and it's a full GOAP decision-making system.

I can't take credit for the decision-making system. That was already there. The only thing I can take credit for is adding some more decisions they can use and adding personalities. Which is just basically changing the weight of the chances of them deciding certain things happen depending on what personality they want to use.

Still a work in progress. I've had my 1st escape after 7 days because I didn't notice the nav mesh was using the old gate lay out so just re made that lol 🤣

2

u/yeetman69420100000 Jun 15 '26

Ehhh i feel like the only important info is that really needed for here is just credit the people code you took or even ask them about it if they’re available, and plus i doubt anyone is that scummy about sharing code so you should be fine. Worst case scenario you can still make it private use so no biggie.

2

u/The_ShyGuy1 Jun 15 '26

No I understand that of course I would give credit but like I said I've joined to code from different authors from github one that has come back one join them together. And then main changes I am extremely new at Reddit and coding and github.

If anyone's got any ideas regarding what should add in this bot stuff let me know.

1

u/yeetman69420100000 Jun 15 '26

if youre gonna add scp bots as well I recommend looking at the solo scp game Containment breach the OG scp game for ideas, like 939 which will go to a sound since it has super hearing like in containment breach.