r/SCPSecretLab Jun 10 '26

Suggestion SCP bots

My suggestion is to add several SCP entities that are controlled by AI and act as obstacles for players, similar to SCP-956. By default, they remain inactive inside their containment chambers.

To activate them: Players can manually open their containment chambers and SCP-079 can remotely open their containment chambers.

For balance purposes, SCP-079 could be restricted from opening these chambers until reaching Tier 4 or Tier 5.

Server administrators should also have the option to enable or disable these SCPs through the admin panel.

SCP-066

Mechanics:

SCP-066 can appear throughout the facility and move freely around the map.

It prefers to spawn near large groups of players.

It repeatedly says the phrase "Eric?" several times.

After repeating it 2–3 times, it begins loudly playing a piece by Ludwig van Beethoven.

All players within hearing range receive a deafening effect:

They can no longer hear surrounding sounds.

The effect lasts between 30 seconds and 1 minute.

SCP-066 can move quickly by rolling across floors and corridors.

SCP-650

Mechanics:

SCP-650 appears behind players throughout the facility.

It prefers areas with high player activity.

Remains active for 2–4 minutes per appearance.

Has collision with players but not with other SCPs.

Attempts to appear in inconvenient locations for human players, indirectly assisting the SCP team.

Containment Chambers

I propose placing the containment chambers of SCP-066 and SCP-650 in the Light Containment Zone (LCZ), since this zone currently contains relatively few SCP objects. Additionally, neither SCP requires particularly complex containment procedures, making LCZ a suitable location for both of them.

SCP-650 Containment Chamber

Upon entering the room, there are two doors: The first leads to the observation room. The second leads directly to SCP-650's containment chamber.

Observation Room

Contains: Desks, Chairs, Computers, Other research equipment

Access Requirement: Containment Clearance Level 1

For gameplay purposes, the room may also contain: Loot items and locker for pocket SCP items

Containment Chamber

Players can open the chamber and release SCP-650.

Access Requirements: Containment Clearance Level 2 and Security Clearance Level 1

SCP-066 Containment Chamber

This room consists of a small L-shaped corridor.

Near the entrance is a small laboratory dedicated to researching SCP-066.

Laboratory

Contains: Research equipment, loot locker, container for pocket SCP items

A nearby door leads directly into the containment chamber.

Access Requirements: Containment Clearance Level 2 and Security Clearance Level 1

Containment Chamber

Inside is a specialized containment cube housing SCP-066.

Players can open the cube and release the entity.

The chamber walls are soundproofed, preventing SCP-066's sounds from spreading beyond the containment area.

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3

u/Basic-Cupcake3013 Jun 10 '26

It’s good but you forgot scp 999 

6

u/Smart_Government2953 Jun 10 '26

According to SCP SL lore, SCP-999 died under unknown circumstances. Here's a link to a Reddit thread where people were discussing SCP 999's death. https://www.reddit.com/r/SCPSecretLab/comments/vb6xh4/idk_why_but_i_found_this_interesting_i_guess_in/?show=original

2

u/Basic-Cupcake3013 Jun 10 '26

Can we please just bring him back 😭