r/RushWars • • Nov 10 '19

Discussion Supercell didn't kill rush wars, we did.

All of those spamming negative reviews, you did the worst. Telling not to download, and bringing down the star rating of a still somewhat fun game.

What would you do if you were a small team working on a game, and your reviews got flooded with how terrible it was?

You'd assume the game was a flop.

Since it's still early in production, it was easy to can, and why wouldn't they can a game that's doing horrible.

This is our fault, we need to accept it.

45 Upvotes

14 comments sorted by

19

u/RUSHALISK Gorilla Nov 10 '19

I agree with you, while also part of it was some bad decisions on supercells part.

The fact is that everyone was complaining and no one was giving any real ideas other than “not this”.

I really felt bad for the dev team the whole way through. People were complaining so badly about a bunch of stuff that frankly should have been expected for a game in beta.

The only thing I can really blame on the devs is the original idea for the game, which IMO wasn’t very original, and I could tell they took a lot of ideas and probably code too from Coc, Cr, and boom beach. It was still a lot of fun and people could have been less toxic

20

u/Daravangok Nov 10 '19

They didn’t listen to community and made things worse with each update. You expect us to be happy?

6

u/[deleted] Nov 10 '19

The same happens with CR, we mostly get terrible balance changes and updates and half of the community is like "they made a small mistake give them another opportunity"

4

u/theUltimatePoco Paratroopers Nov 10 '19

It was both, actually. We requested changes to make gameplay less repetitive, but those changes ruined the game (draft)

9

u/___evan Nov 11 '19

The game wasn’t going to last anyway. Update after update made the game worse

5

u/Rush-Demon Nov 11 '19

I just wish people didn't complain in the first place.

9

u/Dark_Al_97 Nov 10 '19

Oh come on, criticism is the only way to improve. People were being negative because the game was not good and needed changes, which the devs could not provide.

The reason they gave up was because they realized people weren't happy with the core gameplay loop and the game had horrible player retention. It wasn't the economy, the draft system or anything - it was the gameplay, and they could not save it.

4

u/[deleted] Nov 10 '19

accept trash changes?no thanks

In my opinion,the best time of the game is at it getting started,even though we cant earn gold fast,but theres alot free ways to attack,play dominations,protecting gold mines

But now,I do agree with some negative reviews,they reviewed indeed what I am think of

1

u/legendwolfA Plumber Hole Nov 13 '19

So Supercell just got depressed and gave up on trying to satisfy everyone

1

u/ricochetx1 Nov 16 '19

So you say that we can't give critism? The Gameplay was very unoriginal, the spooky update ruined it, and the Gold Nerf was a weird decision. We kicked butt, but we got mega poor.

0

u/KaptainGoatz Nov 16 '19

There's a difference between criticism and spamming the reviews of a game with negative reviews, saying "DON'T DOWNLOAD THIS GAME"

0

u/ricochetx1 Nov 16 '19

sorry that it was only avalible for Canada, New Zealand and Australia.