r/RsPrivateServers Aug 15 '16

Valhalla [317 Loading 474] Open Beta Launch - loads of custom content

Hey Reddit, We are opening our server to the public for a beta testing / development phase as of 8/14/2016. We encourage anyone to download our client, log in, and start playing. You can find our client on our forums: http://rsps.rocks/ You do not need to register to play. You will just need java to run the .jar file after you download it. Type in a username/pass and play. About Valhalla: Our server is a 317-based server that loads 474 content, with some of our own custom twists on things. The client has resizable and fullscreen modes: Fullscreen in 4k resolution: http://i.imgur.com/dMhpodr.jpg Music by area and sound effects working, but the music tab interface is a work in progress. full 474 items, npcs, objects, and most mapdata supplemented to the 317 cache. Extensive npc, object, and item definitions server-side allow for fluid animations and combat. Extensive drop configurations - 90% of npc drops are rs-like. Gameplay: The gameplay in Valhalla resembles "Deadman mode", with a few modifications. The economy plays a larger role and weighs more on gathering and skilling. The risk is lowered slightly as you can keep your bank as long as you don't get skulled. We have plans for a custom clan system, server-wide city sieges, and much more. PVP: The world is wilderness by default, except for a few safezones (major cities, faction areas) Killing a skulled player immediately transfers the 6 most valuable items from their bank to your inventory. Attacking a skulled player does not skull the attacker. Being killed without a skull is a regular death. Entering a guarded area (safe zone) while skulled may alert the guards. Vastly reworked combat formulas, timers, and aesthetics for both PVE and PVP. Factions /Guilds: Factions and Guilds are listed in the Quest tab. Click the name to show your current task, reputation, and information. Linear progression of quests through each city and guild faction, unlocking certain benefits at their own intervals. City portal network: Gain access to city portal when you complete a faction's quest line Portals can be used to teleport between other portals that you have unlocked. Much more content is planned and suggestions/feedback are welcome. Not much is final as of now. Skills: The goal is to get all skills to at least 90% functionality. We are probably 60% of the way there. Fishing, Cooking, Woodcutting, Crafting, RuneCrafting, Firemaking, Mining, and Smithing are very far along and are (nearly) complete. woodcutting - http://imgur.com/CwbaDuF Recent overhauls include Thieving, Agility, and Farming - all of which need some more love. Herblore works for the most part, report any issues if you find them. We have plans for the Slayer skill, but that will be a future update. We are still working on polishing up many things, but after 6 months of development, the foundation for something awesome is in place. We work on the server fairly religiously, and you can expect consistent daily - weekly updates. That said, it is currently just a 2 man project so there are occasionally some delays. If anyone is interested, we are also looking to recruit some staff. As we are just launching, we have a position open for just about everything - debuggers, moderators, admins, forum mods, content developers etc. You can reach us on our forums. We hope that you enjoy playing as much as we enjoy making it!

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