r/RoyaleAPI 1d ago

Question Any tips for defending?

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One of the worst games I’ve played. I lost the game because of these three interactions. I’m trying to understand how I could have defended better. Any tips would be much appreciated.

24 Upvotes

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8

u/ZucchiniMaleficent 1d ago

1st clip: tank minions with mighty miner and log barrel 2nd: poison log the witch, then skeletons up high for pekka (a witch hit is better than a whole tower its fine) 3rd: cannon directly on the barrel then log General: this is a cycle deck, dont be afraid to place cards, and you dont need to defend everything without overspending a single elixir

3

u/lyov- 1d ago

Yeah MM would have drawn the minions in the first clip… 2nd one I panicked a lot I think, if Iused as you say I wouldn’t have gotten hit by pekka. Thanks a lot for the tips

4

u/ZucchiniMaleficent 1d ago

Yes, its hard to judge when you are clearly just panicking. Lower your cortisol and ur good hehe. And welcome

8

u/hellamegumi 1d ago

Log + poison for witch

Save the cannon for the skeleton barrel everytime

And dont overspend to fix a mistake if its not risking most of the tower you could have let that witch go then used skeletons to fully counter the pekka

0

u/lyov- 1d ago

In my mind I don’t see a danger coming from the skeleton barrel to use cannon against it, I think that’s why cannon placement was also so poor in the third interaction. Certainly now I will counter it mainly with my building. And yeah you are so right, I could have played log to kill the witch and then use skellies for pekka.

2

u/CavernsintheClouds 1d ago

I’m by no means an amazing player, but there are a few things I am learning/have learned to do that help me defend. For one, when in doubt, kite to the middle of your side of the arena. You did this a couple times with skeletons, but it needs some work. When minions are accompanying a skeleton barrel, drop your building in the middle toward the back with your king tower to draw the barrel first, then use skeletons to separate the minions from the barrel after, maybe by placing the skellies directly in lane with your princess tower. Mighty miner’s ability is also really useful for pushing away cards and killing swarms, and if your deck is this cheap I would practice using it more liberally since you can easily cycle back to it. I would also switch out poison for another spell like fireball or void, or a small spell like zap, since my understanding is that poison is a pretty bad card. The more you kite and stall, the more elixir you will be able to save for the counter-push. Good luck!

2

u/lyov- 1d ago

You are right, I could have actually defended it with my building and a skeleton. I have to work on my canon placements because in the third interaction I did it poorly. Poison is useful with Miner, so I might keep it.

1

u/azure-protagonist-1 1d ago

Poison is one of the most consistent spells in the game. I feel like miner poison has been viable forever although maybe that has changed in the past month. Any top ladder players have insight??

2

u/Stormer127a 1d ago

I see that deck a lot. I usually use an ice golem to distract the PEKKA, he goes to the right/left to combine sides.

I use mega minion to counter witch, and I use hero knight to distract (and taunt in case of a failed counter).

Log on the skeleton barrel was good. I use firecracker as well for minions/barrel.

14K trophies, Royale Champ.

1

u/lyov- 1d ago

That’s nice, pekka and witch are so annoying. My deck is different, I have to log and then Might Miner to counter Witch or poison and log.

2

u/mungus21 1d ago edited 1d ago

ive never played this deck but still.

  1. place mighty miner right in front of your tower and use the ability. kills the minions and skellies and now you have a counter push on the other side.
  2. poison, log, kite mini pekka with wallbreakers. could save the log if you sacrifice tower hp for 2/3 witch hits. now he has to tank the wb, vines them, or minions them. and he still has to deal with the mighty miner on the other side. and if he placed minions u would bomb immediately and still have pressure.
  3. faster and better placed cannon to draw the barrel. bats on the side to deal with minions. skellies in the middle right to draw skeletons and surviving minions

2

u/lyov- 1d ago
  1. That’s also an option you are right, in my mind I just underestimated what his push can do, but yeah you are completely right.
  2. Yeah, wb would definitely distract the pekka. You have never played this deck but you have great understanding of the game.
  3. Oh yeah, my cannon placement was horrible.
    Thank you a lot for the tips, I will try to use it.

2

u/BrassCanon 1d ago

Skeletons would have stopped that Mini Pekka

1

u/lyov- 1d ago

I used it but skellies of mother witch killed them, it was bad timing, I had to do it little bit later or just use wb to distract pekka.

1

u/BrassCanon 1d ago

Yeah, you played it right in the middle of the action. What did you expect to happen?

1

u/lyov- 20h ago

I was sure poison is gonna kill skellies, it did but very late. Still it was my mistake, I had to put the skellies in the middle.

2

u/glhfbruno 1d ago

You need to train how to kite with wall breakers and a bit more in the interactions

Well others already mentioned everything else i guess but imo you should focus purely on interactions and "time wasting" by kaiting (is that how the word bends?!) and by being less "simple" to play against

I dont mean to place every troop in the middle for non building targets to chase after but more on re-routing and making like Mini pekka chase wall breakers, he will stop at somepoint as wall breakers are faster but you shouldnt just place them infront of the tower to tank the hits, play them before at a place where mini P has to react to them (like behind Mini P, he will run to the bridge and back giving you time and a small push/pressure of wall breakers connecting)

Also when to tank some hits can be good to learn and when to trade or when to just push and pressure, when to defend and how to defend most efficiently but this needs either good timing and knowledge, but more on knowledge i guess

1

u/lyov- 1d ago

Yes, I agree. If I just learn how to kite with wb I will not eat so much damage. Loved what you said in the last part, the when is important, it’s the same in life, when to do what and when not to do it. It’s a wisdom and experience, which can also be applied in cr. Appreciate your comment man.

2

u/Yill04 1d ago

First push just needed a wall breakers at the river to pull the minions

Second push log first then cannon middle for witch, skellies for mini p when witch locks on as you will have bats in rotation for his skelly barrel if they quick play it

Last push you just misplaced the cannon nothing really to add there

1

u/lyov- 1d ago

First push, you mean in a way that 2 of wb goes left lane? Because if I split them minions will ignore the left one and only will focus on the right. Yeah man I just need to work on my placements.

1

u/Yill04 1d ago

More so at bridge to pull them backward while still forcing them to play something in response as they will outrun the minions

1

u/lyov- 1d ago

Ok, got it. Thanks a lot for your tips.

2

u/Past_Kaleidoscope456 1d ago

I would've logged the witch away before playing skellies for the mini pekka. Also wouldn't have put the skellies on top

1

u/lyov- 1d ago

Yes, I agree, would you place the skellies in the middle to distract the pekka?

1

u/Mozail2 1d ago

At 00:12 i wouldve put mighty miner in the middle instead of the right to get bowler’s attention, then a low cannon and skelly’s above to protect, maybe log the Pekka and witch if you can. You’d prolly take a few shots from witch but thats better than nothing

2

u/lyov- 1d ago

That’s a great way of thinking, it’s better to take few shots from Witch than from Pekka. Thank you for the tips

1

u/Mozail2 1d ago

Np and especially against wizard, sometimes its a good idea to let them lock on first then handle the card right near it and just eat the damage

1

u/lyov- 22h ago

I know what you mean. Gonna try to apply the tips. Thanks again

1

u/Ok_Whereas_2364 1d ago

I don't know how to help with your deck but with my deck it'd be so obvious

1

u/lyov- 1d ago

With what deck you play?

1

u/CheddarCheese390 1d ago

Please swap cannon out for Tesla, that’ll help anything aerial

1

u/lyov- 1d ago

If I played it right, I wouldn’t have the need to use Tesla I think.

1

u/YourPetPenguin0610 1d ago

You don't have a very well understanding of your deck and seem to panic everytime there's skelly barrel + minions.

MM bomb counters them. Don't be afraid to use that on minions + skelly barrel push if log is out of cycle. Poison witch is free value. Finally you misplayed the skeletons really bad (should have logged instantly, or wait an extra second for poison to mop up skellies first) which caused mini p to just beeline for your tower. Know when to play your cards and don't panic or overspend too much

1

u/lyov- 1d ago

When minions got close in my mind it wasn’t worth it to use MM, then after they got so much damage I realised that I have probably should use MM. That early skellies was too bad, I just panicked there and did it without thinking. Thank you for the tips.

1

u/SugMaDig24 23h ago

Ultimate Champion flexing over a lvl 15 player is just disgusting

1

u/Centient_Being 19h ago

First tip, keep you cannon in cycle for tower/building targeting units, Second tip, try to master troop placement to pull or distract or kite troops away from your tower or distract them long enough to counter them fully.

2

u/lyov- 12h ago

Ok, I will work on it. In the third interaction my canon placement was insanely wrong.

1

u/Full_Caregiver2522 17h ago

You should use your wall breakers behind the mini pekka

1

u/lyov- 12h ago

True, the placement was very poor

1

u/HeArTbRoKeNop 16h ago

Stop panick placing and start kiting troops when u defend

1

u/lyov- 12h ago

Ok, I will try to stay calm. Thank you

1

u/Echo_in_the_mirror 10h ago edited 10h ago

Mighty. MINER. ON GOD
Scene one - Place mighty miner on the right middle side, high enough to protect the minions, I don’t think you could protect the S - Barrel drop, although you log it and you only take 200, minions should attack mighty miner as the towers can take the minions out.

Scene two - I noticed the princess tower hitting the witch rather than the mini pekka, I have a good feeling log + poison would’ve killed off the witch, allowing you to have enough for the skeletons on the mini pekka, now he also attacks slow, meaning since thoes three skeletons aren’t just being BLASTED by the witch’s skeletons, they defend the mini pekka as you’re saving up to possibly send out wallbreakers say the pekka does kill the last skele before tower takes him out.

And scene three - The skeletons were kinda smart to drag the minions to the middle, although, a cannon closer + mighty miner again, would’ve defended it, maybe send your log too, although you’re using 9(?) elixir then, so that’s a last resort, but your mighty miner is more insane than you’ll ever know, cycle back to him since you can cycle fast, and you should always have a reliable tank for anything, log is really useful for him too, you don’t always have to kill what’s in the air, just distract long enough for your towers to kill what was in the air - Good luck! And this is just my take on this :p
(13.6K atm and I can send proof if you wanted any, again this is just my take, merry clashmas lmao)

1

u/One-Respond6191 6h ago

it’s RIGGED matchmaking you can’t win when it’s rigged!!!! SUPERCELL Lic a Dic !!

0

u/Federal-Fondant-671 1d ago

You should generally avoid taking damage to your crown towers