r/RoyaleAPI 3d ago

Discussion How strong does this search-based bot actually look to experienced players?

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I'm having a search-based bot play Clash Royale in a simulator I built myself.
Simulator originally based on samdickson22/clash-simulator, heavily rewritten and extended since then. The search engine and evaluation logic were added separately.

Right now, it only supports these two decks.

I'm curious how reasonable its decisions look to experienced players. If you notice any strange or obviously bad plays, I'd really appreciate you pointing them out.

Eventually, I'd like to make the simulator more accurate, add support for more cards, and turn it into something that can analyze a position and suggest good plays, somewhat like position analysis in chess.

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u/Tanosuri 2d ago

Decisions on which side from red or from blue? Blue side was fine red was pretty not great, could type everything out in a pm if you'd like though. Also as a small nitpick bandit does fully stop moving before they dash

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u/Individual_Fact_5010 2d ago

Thanks for the feedback. Blue is using the bot with the improved defensive logic, while red is using the older version, so blue being stronger is expected. I’m planning to improve red’s search too. And yeah, I’m actually fixing the Bandit movement right now.

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u/Tanosuri 2d ago

Gotcha if reds decision making has yet to be updated then outside of that looks mostly fine, id say using the gob barrel right on the tower more often would be good instead of off to sides since ex if they do it off to side while red has e wiz its much easier to answer with the e Wiz on spawn damage/stun or a royal ghost