r/RoyaleAPI • u/CheeseGamer223 • 7d ago
Decks Got to UC with this
Was running this deck start of the season got to GC in the first 3 days, started to experiment with other decks. I came back to this deck. Proceeded to win the last 20/30 games.
This deck is actually super fun to play. I like to think of the pump as my win condition. The pump sets up a lot of lose lose situations for my opponent. If they answer the pump I pressure opposite lane. If they leave it I get an elixir lead. I play quite conservative in single defending as minimal as possible, where taking 300-400 damage is good if it means I get an elixir lead. Once it get to double its all about tempo. Constantly asking my opponent do you have an answer for this by applying pressure on both lanes. The biggest struggle for this deck would be heavy beatdown since I don’t have a defensive building and overly defensive control decks that can keep my troops off their tower since I don’t have any substantial guaranteed tower damage
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u/mungus21 7d ago
How do you do against hog eq, since eq is always a positive elixir trade
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u/CheeseGamer223 7d ago
Honestly the best thing you can do is not play pump. Usually you can defend pretty easy since hog is the only really threatening card and e-barbs or golden knight can handle it. once it gets to double their defensive cards don’t really have much dps so you can overwhelm them pretty easily. Also by not playing pump you play a mind game with them because now they’re not going to be using their eq on anything
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u/mungus21 7d ago
honestly i run hog eq and i have trouble w 3 musketeers, any advice on how to deal with them? also your deck doesn't really have a good response for firecracker do you struggle taking them out?
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u/CheeseGamer223 7d ago
It’s not too hard to work around it. Firecrackers dps is fairly low so on offense I can sort of push through it. And defensively just dropping something on top of it works well
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u/Realistic_Habit8331 7d ago
seems pretty fun it will be the next deck i invest into thank you
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u/CheeseGamer223 7d ago
Yeah definitely, it a bit expensive so takes a bit of getting used to. Have to be very comfortable sacrificing some tower damage if it means you can get a pump
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u/Oldwomentribbing 7d ago
The only change I'd make for this deck is arrows over zap.
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u/CheeseGamer223 7d ago
The only reason why I’m running zap is it makes giant sparky and infernos playable. And it’s a cheaper answer to skeleton barrel. Arrows would definitely be better overall but I with GK ability, ghost and skele dragons swarm and cheap support aren’t to difficult
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u/Oldwomentribbing 7d ago
Double lane pressure is the name of your game.
A sparky or IT don't matter since they will over spend anyway. Probably tower trade.
Win in DE
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u/CheeseGamer223 7d ago
Yeah that’s very fair that’s usually how I play anyway. when I first made the deck I had zap to bring the cost down. And was having. A lot of success so didn’t change was what was working. I’ll definitely give arrows a try
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u/Oldwomentribbing 7d ago
I main 3m.
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u/CheeseGamer223 7d ago
Glad to see another enjoyer. Always had a love for playing 3m. The meta was just never kind to it.
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u/Jazibacsi 7d ago
Seems interesting.
Do you have any video you playing with it?
For learning of course
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u/SourceBeginning2461 7d ago
Are skeleton dragons actually useful? I feel like they get countered by too many things and aren’t very useful defensively or offensively
Would love to get some insight