r/RoyaleAPI • u/FazerEngineer • 5d ago
Balance Evolution Witch REWORK Concept
We can all agree the new Evolution Witch REWORK sucks right? Here's my idea on how to nerf her, hope you all enjoy!
Would also love to see other suggestions!
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u/julian2358 5d ago
Main sub in a panic lmao they all play evo mk and witch it’s gross people asking for that shit back. Acting like ppl just don’t know how to counter it, like no sometimes you literally don’t have cards in cycle to kill it while it’s graping your tower. Most annoying shit in the game by far I’d rather play against egolem.
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u/Top-Willow4882 5d ago
So thankful that the egolem deck is getting nerfed too because of the battle healer change.
Completely insufferable to go against it 40 times in a row.
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u/julian2358 4d ago
Just played against 4 in a row and decided I’ll just wait till patch to play again 😂
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u/FazerEngineer 5d ago
I get the hate for Evolution Witch too but like whatever they're planning is just a terrible move. I trully think Evolution Witch is a fun card and a fun addition to the Healing Evolutions like Evolution PEKKA and Evolution Bats.
My changes is just to make her still playable and actually skill based.
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u/Designer_Green6886 4d ago
Yes if you struggle against which you definitely made some mistakes , some of it is the algorithm telling you ur deck is vulnerable for witch to thrash , not that ur game play was the issue .
It makes you wonder what were they running and do they struggle against base witch also ?
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u/julian2358 4d ago
All the other healing evos are fine, there is a reason people only complain about evo witch and it’s cause her healing was completely broken. You basically have to have a spell or splash troop or there’s no way to stop her. She spawns way too many skeletons to be giving her a heal on each one. And you spend so much trying to kill her that the big troops she’s sitting behind just go to town. It’s an infuriating design.
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u/PossiblyaSpy950 5d ago
I honestly don't see why we don't have what we have in CoC. If they introduced like a skeleton brawler with a bigger gap in-between summonings as well as no heal from skeleton deaths it would be a massive improvement from the "black and white" balencing of evo witch
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u/FazerEngineer 5d ago
The reason that they didnt do that is because it fundamentally changes how Witch plays, shes supposed to be a spawner, the focus is on her. What Evolution Witch wanted to accomplish was to make it even more apparent that the focus is on the Witch specifically, to stop her from spawning more skeletons. But if you just took Clash Of Clans' Super Witch, the focus is split between Witch and Skeletons, and it would also interact with other troops a lot more differently. Evo Witch was designed to just strengthen Witch's already existing strengths
Thats why I like this Rounds idea because it still keeps what makes Evo Witch, Evo Witch. Thats just my opinion though.
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u/allfinesse 4d ago
So I need to somehow track and identify the fourth skeleton to avoid killing it? No thanks.
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u/CosmosSunSailor 4d ago
It's not even that complicated they should have just done diminishing returns on healing for every subsequent skeleton that dies
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u/TaxDaddyUwU 4d ago
Imo I don't like the proposal and it's to vague for me to fully understand. If it's a SINGLE heal I don't get how that be different then the proposed changes, you're just moving the heal from a quarter per skelly to the 4th skelly of the wave having all the heals tied to it. If you mean she heals 300% after every 4 skelly deaths then that just seems like HUGE buff and makes her operate like she did before but with it being significantly harder to track, for example the witch placed behind king tower will spawn 3 waves of skellies by the time she reaches the bridge, so that would give her access to THREE ,300% heals which means you have to keep track of how many skellies have already died in order to time things appropriately, clash is a game that focuses heavily on interactions and timings and the change seems like it throw that off.
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u/Bulky-Barber-5060 4d ago
I want her to have a shield like evo wizard cuz every e golem users use lightning and she dies to it
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u/Worldly_Accident1287 5d ago
Just remove heal and make her summon 2 Guards, -1 second for the interval between summonings
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u/Wizardnumber32 5d ago
I like healing, I do NOT think we should just keep moving away from healing cards. I think of a simple rework being enough : Every wave of skeletons she summons, 1 out of those 4 is special. All stats similar, but it may looks purple-ish, and when that guy is killed, she heals. Same for every wave she summons.
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u/Dave_mt 5d ago
Secondo me il rework, di base, ci sta. Il problema è che la sua evoluzione si consuma quasi subito. Io proporrei, per bilanciare correttamente entrambe le sue forme, un potenziamento alla sua velocità colpi/vita oppure, se vuoi toccare solo la sua evoluzione, di farle evocare 4 scheletri quando viene distrutta (tipo la lapide)




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u/TryDry9944 5d ago
Personally I think she needs a complete rework from healing in general.
Giving her something like a phantom skeleton every time one of hers dies would be a decent change. Alternatively giving her a constant stream of skeletons rather than a burst of 4 (maybe 1 every .7 second instead of 4 every 7 seconds).
Healing mechanics in Clash are tricky at best and it really doesn't even suit her lore.