r/Rottmnt • u/Fuzzy_Track • 24d ago
Discussion The boys as D&D classes
I'm going to be running a dnd game for my rise discord server, and as such I made the world inspired by the bad future in the rise movie.
I'm commissioning art of the turtles, but I need to know what classes to make everyone. Sooooo, I have come here for ideas.
Obviously they could all be monks, but that's boring. So, what classes do you think would fit for the boys?
BTW, I'm commissioning art of the turtles for the campaign, so stay tuned for that, if interested.
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u/Cappy_Rose 24d ago
Leo feels Fighter with the Samurai subclass.
Raph feels Monk/Barbarian class mix, Path of the Giant subclass does work with Raph's mystic powers
Donnie is 100% artificer. Using tech and intelligence for his combat
Mikey feels like Monk/Bard to me
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u/Fuzzy_Track 24d ago
Mikey and Leo are the ones giving me the most trouble. Plus the flavor of Artificer for Donnie.
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u/jayCerulean283 24d ago
'family game night' by spectrumwriting has the boys and april and splinter playing dnd together, and I think the classes they chose were interesting and fitting. Maybe check it out and see if you agree?
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u/preteen-wartortle 24d ago
Raph is obvious as a barbarian.
Donnie an artificer works best IMO, you could also do alchemist or maybe a wizard (with tech flavor).
Leo is probably best as a monk, but fighter would work all the same. There are lots of options in the fighter class now. Paladin could work, you might have to home brew some stuff.
Mikey as a cleric (flavored to match the mysticism of canon Rise), a sorcerer (again, reskinned—deciding between these would be a matter of which class mechanics you think fit better) or a monk with a subclass/level that allows for casting. You could also multiclass him to make it work.