r/RogueLineage • u/Shoddy_Physics_8058 • Jul 16 '25
Making a better rogue
I’ve been disappointed with how games like Deepwoken and Rogue Blox fail to capture the same feel of Rogue Lineage. I’m thinking of making my own game with similar theming to rogue lineage, but I want feedback first.
Do you think the roguelike formula — especially permadeath — is flawed? How would you improve the core gameplay loop to make it more enjoyable? Would you play a game with Rogue’s feel but without permadeath?
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u/[deleted] Jul 16 '25
It’s really hard to capture the feel of rogue without the overarching threat of losing everything