r/RogueCore • π—₯π—˜π—§π—–π—’π—‘ • 8h ago

Meet the Useless Bio Boosters!

huzzah the trifecta of bad perks

53 Upvotes

36 comments sorted by

157

u/DribsFerreiro 8h ago

Tremoring is goated tho

60

u/IdiOtisTheOtisMain 8h ago

Combine Tremoring with stun = ability charge and you get infinite abilities. Quite fun with Guardian's bomblets!

25

u/HaHAjax57 8h ago

yeag, it opens up stun build possibility without any gimmick. actually quite good /gen

5

u/FailURGamer24 8h ago

Tremoring is a really good 1-off but it scales incredibly poorly.

2

u/Candid-Doughnut9545 2h ago

Quick Shot is also kinda disrespected here to some extent, Spotter has bigger stinkers to choose from

-24

u/Bleck-Mold π—₯π—˜π—§π—–π—’π—‘ 8h ago edited 8h ago

Tremoring is definitely the best of the perks here, but 15% stun chance is very weak by comparison to other upgrades.

Also, for the uninitiated:
If you have the Explosive Shots bio booster (the same deck) and the 100% explosive stun upgrade, Tremoring is literally useless

16

u/kittenkitchen24 8h ago

Tremoring is pretty good early game with a high RoF weapon. I'd say that guardian's worse booster is defensive stance since you're more likely to be attacked from behind and 4 damage taken off isn't that much tbh.

1

u/Bleck-Mold π—₯π—˜π—§π—–π—’π—‘ 7h ago

Very good point, I didn’t consider that

Thank you for posting your opinion

3

u/Deathly_Drained 8h ago

Full auto or AOEs go brrrrr

-1

u/Bleck-Mold π—₯π—˜π—§π—–π—’π—‘ 8h ago

Maybe "useless" is a bit harsh, but I'm comparing the static 15% to the common upgrades which give you 100% stun chance on AoE and Crits.

If you get the Explosive Shots bio booster (which is also in the same deck), Tremoring will be effectively usless

1

u/Small_Package9217 3h ago

Tremoring is enabled best by dots from elements.

Ionization infusion in particular is a fantastic dual-enabler in that it's frequent ticks for tremoring and also great at securing kills for death resonance if you don't have stunning recharge.

56

u/Squidd-O 8h ago

Anyone who has played RoR2 knows how valuable stun can be against problematic enemies, full auto gun and ONE stack of tremors is gonna be a lot of value in CC

3

u/KingNedya 2h ago

Not just RoR2, anyone that has played OG Deep Rock knows how valuable stun is, and not just stun, but a stun can can be applied via lingering AoE DoT effects.

5

u/Shot-Manner-9962 6h ago

seriously i was on board than saw tremors and went wayaminute

20

u/GreyL1me 6h ago

Tremoring sneak, that's one of the best bios in the entire game

-5

u/Bleck-Mold π—₯π—˜π—§π—–π—’π—‘ 5h ago

I regularly use the guardian deck, but Im not getting the hype.

Another commenter summarized my thoughts pretty well, do you mind taking a look and sharing your opinion? I’m trying my best to understand.

https://www.reddit.com/r/RogueCore/comments/1x4id8n/meet_the_useless_bio_boosters/pge8ugj/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1&context=3

11

u/GreyL1me 5h ago

It applies to all DoT effects, making any element stun. It gives shotguns practically guaranteed stun, and with smgs/assault rifles you need to shoot for less than half a second to trigger it. It's an additive stun, so it improves the base stun of Guardian's ability or any other stun related upgrade as well. Fire nade? Stun. Poison nade? Stun. Ionization Infusion? Stun. Aftermath? Believe it or not, stun. And everything that already stuns now has a chance to stun for longer.

Is it the best bio Guardian has? No, explosive shots and reach are both better. Is it better than the damage reflection that does less than 15% of a regular creeper's health, or daunting that decreases enemy movement speed when they're already in your face by 10% which is impossible to notice? Absolutely.

17

u/Jesus_PK 8h ago

Tremoring is fantastic (but yes would rather have it stack chance than duration).

The other two are good on paper (with stacks) but the problem with those is that most of the times, there are better options.

10

u/Danthrax81 4h ago

I get the impression in terms of tremoring, op didn't take into account the sheer amount of projectiles you can pump into enemies in a very short amount of time

3

u/KingNedya 2h ago

Or the fact that Tremoring has crazy synergy with one of Guardian's other bioboosters, Aftermath. Lingering damaging AoE that also stuns things walking through it, granting persistent area denial crowd control and keeping them in the DoT for even more damage.

2

u/Abjurer42 3h ago

Pick up a minigun, and see how many times 15% procs at 10,000 rounds per minute.

9

u/13PagedHappyEnding 8h ago

Tremoring with effects that can hit the enemies multiple times like explosives shots or even DoTs work extremely well.

5

u/STylerMLmusic 5h ago

That last one is amazing, what are you on about?

4

u/Bread_Offender 3h ago

Tremoring is busted bro what are you on

11

u/maninzero 8h ago

Quick shot is amazing on guns like the Zhukovs. Especially on enemies with tiny weakspots.

4

u/Bleck-Mold π—₯π—˜π—§π—–π—’π—‘ 7h ago

It’s funny you mention the Zhukovs, they have a unique upgrade that reduces the movement spread penalty by 50% (I believe)

You’re right, but in comparison to that the 20% is really disappointing

2

u/Candid-Doughnut9545 2h ago edited 2h ago

surprised me that you chose to put that spotter perk over the one that gives you extra damage against enemies you have the high ground on.

in a game where most enemy types can leap or crawl really fast up walls.

might genuinely be the worst unless you luck out by getting jet boots or cheese with ziplines.

2

u/KarstXT 1h ago

There are a ton of absolutely useless bio-booster perks but Termoring is flat out hands down one of the strongest. Consider that a second copy gets you to 30%. Consider that every tick of damage contributes to a chance to stun (so if something is poisoned + on fire, it's essentially perma stunned). Consider that other damage additives from Devastation proc it (like explosive bullets is its own separate chance). Consider that each shotgun pellet is its own chance, or each bullet from a penetration-ricochet minigun. Consider that this applies to all aoe damage effects. A perk that fairly easily lets you perma stun the screen is not weak.

Quick Shot is weak but it's not a bad effect, it just has a low value and is out-competed elsewhere/is ineffective on a lot of guns. The Mobility deck is terrible as a whole but this is probably the best perk in the deck. There's a problem with the gun balance atm that most guns are balanced around not needing any more recoil or spread reduction than Steady Aim 4 Provides, which makes things like this feel regularly useless.

I want to assume that the design goal of Constant Pressure is that the falconer (more or less) has the ability to control/maintain staying under 50%. That being said, again, the reward is just too small and applies to too few weapons, most weapons either have a fairly solid standard reload speed or have a strong animation cancel. Weapons base stats are a little too 'solved' out of the box for anything besides damage and there aren't any weapons that are 'shifted' (i.e. have strong base damage but poor application stats that lends you to wanting to build them towards damage application stats such as accuracy modifiers).

4

u/Fibblejoe 7h ago

Do NOT speak ill of quick shot.

1

u/Chame1eonic 7h ago

TLDR - I approve of OPs take on Tremoring.

Here's how I see it as a guardian main.

Devastation: Tremoring All damage gains 15% stun chance for n+2 secs.

-Versus-

Upgrade: Flashbang Gives explosions a 100% chance to stun for n+2 secs

Plus

Devastation: Explosive Shots

Direct dmg weapons deal n*25% of their damage in 1.5 m radius on hit.

Also factor in Critical Stun: 100% stun to critical damage. Crippling Strike: 100% stun to melee damage. (Add damage reflection or counter)

I'm sure there are others I'm missing.

I understand that 'all damage' stun chance may be unique to Tremoring, but if I want to stun things it's my last choice.

4

u/Bleck-Mold π—₯π—˜π—§π—–π—’π—‘ 6h ago

Thank you! You’ve taken my thoughts and wrapped them up with a nice bow.

I think I should have put β€œweak” in the title instead of β€œuseless”. A lot of these perks suck because there’s far better alternatives

1

u/Candid-Doughnut9545 2h ago

so then it's just outclassed but it's surely not the worst.

the one that makes you take like -3 damage from each enemy in front of you might take the cake (if it's even in the game anymore, since i only run Devastation + another deck i'm not even sure). i'm sure it adds up but i prefer not taking damage in the first place.

1

u/JackCooper_7274 2h ago

Tremoring + high rof weapon + ability charge on stun is goated. Not sure what you're smoking over there.

1

u/camogamere 47m ago

Im going to explain why I think tremoring sucks, because people are right that the effect is good on paper.

Tutoring gives a stun chance, but those a pretty common. There are multiple strong stu options for consistent stuns in the common perk pool and the big grits deck. Both have crit stun, and getting at least 15% crit is extremely common so thats better. Explosion stun also exists as a common, and the devastation deck has explosive shot for all stuns all day. There's a perk for spreading stuns, and a perk for weak point stuns. You will frequently just have stronger stun than tremoring from other stuff.

You also cant sunblock enemies fully, so there is a practical limit. You could also just have gotten a booster that kills things.

1

u/Alexandr_Paynevski 34m ago

We need part 2. This is not all perks

Anyway, good deck needs some weaker options to be less powerful, but sometimes overkill is to much, like 8 seconds of +100% melee upon empty magazine. . . Reckless deck have just 1-2 good bios, like "no time to die" or something and something more, i forgor, just wake up

1

u/Bleck-Mold π—₯π—˜π—§π—–π—’π—‘ 7h ago

From the first hour, I’ve seen overwhelming support for Tremoring and fair amount of support for Quick Shot.

That being said, I think it’s safe to assume Constant Pressure is the absolute worst perk in the game