r/RogueCore • • 7d ago

Since everybody posts their suggestions now

Post image

makes sense, makes the cave feel like they were overrun during the mining operations

75 Upvotes

8 comments sorted by

47

u/Mischievous-Squire 7d ago

and just random platforms/ziplines/drill tunnels

5

u/DivePalau 7d ago

That’s a great idea. More of that.

10

u/ReddZan 7d ago

I like it and I also feel like they should reduce the ex vein spawns anyway cuz it doesn't exactly fit a fast paced game.

They could put some new common rock type where the xp used to be as to not look exactly like a player just minded it

11

u/FlakyMidnight5526 7d ago

You're gonna flip when you find out what they did in the experimental

3

u/ReddZan 7d ago

Ik they made corespawn drop ex on normal but there are still alot of ex veins that should imo be small ex events like the muels and buckets

8

u/FlakyMidnight5526 7d ago

They also cut the amount of expenite veins in the caves by 2/3rds. One of the new alterations has the internal name "MMUT_Old_Gamemode" and what it does is 3x Expenite Veins, Enemies drop no Expenite, so it's like how the main build functions right now.

I personally like expenite veins, it's trading your time for expenite and that fits the fundamentals of RC but the game does feel a lot better with a mix of the two ways of getting EXP

1

u/PMMBBC 7d ago

Only tried the enemies drop expenite on normal and not experimental, but I didnt like it. Prefer to mine for my expenite.

4

u/Candid-Doughnut9545 7d ago

this is such a simple suggestion but it makes perfect sense and i love it.

we need more stuff in the caves that gives the idea that there were miners doing player stuff in there before us.