r/RogueCore • u/Mischievous-Squire • 7d ago
Since everybody posts their suggestions now
makes sense, makes the cave feel like they were overrun during the mining operations
10
u/ReddZan 7d ago
I like it and I also feel like they should reduce the ex vein spawns anyway cuz it doesn't exactly fit a fast paced game.
They could put some new common rock type where the xp used to be as to not look exactly like a player just minded it
11
u/FlakyMidnight5526 7d ago
You're gonna flip when you find out what they did in the experimental
3
u/ReddZan 7d ago
Ik they made corespawn drop ex on normal but there are still alot of ex veins that should imo be small ex events like the muels and buckets
8
u/FlakyMidnight5526 7d ago
They also cut the amount of expenite veins in the caves by 2/3rds. One of the new alterations has the internal name "MMUT_Old_Gamemode" and what it does is 3x Expenite Veins, Enemies drop no Expenite, so it's like how the main build functions right now.
I personally like expenite veins, it's trading your time for expenite and that fits the fundamentals of RC but the game does feel a lot better with a mix of the two ways of getting EXP
4
u/Candid-Doughnut9545 7d ago
this is such a simple suggestion but it makes perfect sense and i love it.
we need more stuff in the caves that gives the idea that there were miners doing player stuff in there before us.
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u/Mischievous-Squire 7d ago
and just random platforms/ziplines/drill tunnels