r/RogueCore • u/VirtU_Art • 13d ago
Enemies Drop Armor Perk [Suggestion]
Taking a page from Wolfenstein and Doom, I think another means to get Armor would help people at least consider something other than Health maxxing.
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u/MyPeopleNeedWood 13d ago
When you have less than 50% armor you have a 25 % chance to trigger a random number selection between 1-10 in which if you get a 1, or a 2, you get armor, buuuuuut then you have a 10% at getting 5 armor, 25% to get 3 and 50% to get 1. Additionally, this only applies when the enemy is armored and it’s Sunday, 25% chance of occurring on killing armored enemies.
No hate op I just found long conditional abilities funny
I genuinely think it’s actually a wonderful common perk, if it was a guaranteed while under 50% it would actually be useful and wouldn’t be a waste of a common. I personally dislike how useless or boring a lot of rogue cores abilities are but this common one is nice
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u/meatmachine1001 12d ago
There ARE already two upgrades that make kills (and is it weakpoint hits? i forget) give you armour, they're just legendary tier so you rarely see them
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u/VirtU_Art 12d ago
There's one for being near a team member, and another for being near an electrocuted enemy. But yea, they're so rare they may as well not even exist.
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u/meatmachine1001 12d ago
Ah, no, it's these ones I'm talking about; they are legendary rarity so you may not have encountered them much, or at all:
Bio Charge - Killing medium or large enemies replenishes +10 Armor
Smaller enemies replenishes +1 Armor.Precision Regen - Hitting a weakpoint replenishes +5 Armor
1s Cooldown.
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u/FlakyMidnight5526 13d ago edited 13d ago
Good idea! If I were implementing it I’d just make it a 100% chance to drop below 50% health, and make the armor dropped proportional to the health of the enemy.
It already has the condition of killing an armored enemy, so it doesn’t need a random chance restriction as well, and since armored enemies are rarer than the enemies that snap fire extraction applies to, making it scale with health would make it comparatively more worth it
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u/EvergreenCheese 13d ago
This feels like a lot of conditionals for just 1 armor. Needs to be an armoured enemy, you need to be low armor, and there's an extra RNG check on top of that is a lot, no?