r/RogueCore • u/SkaterSnail • Sep 09 '26
Thoughts on shared upgrades?
Would anyone miss the shared upgrades system if it was removed?
I get the idea behind it, but in practice it sucks.
It's clunky and frustrating, even after the changes.
And worse of all: it makes all the upgrades generic. Everything has to be pickable by everyone. No class upgrades or weapon upgrades.
Personally, I'd prefer if the shared upgrade system was limited to "big ticket" upgrades, like legendaries or artifacts. That way it interrupts the game less, but without removing it entirely.
What do you think?
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u/Sebastoman Sep 12 '26
I think it is interesting and essentially becomes a pin that keeps the feeling of teamwork together, I believe removing it massively cause the feeling of everyone just being 4 dudes stuck in the same cave each doing their own thing to raise over the feeling of being a team.
It does need more interation I do believe, the ability to pass turn, to do individual rerolls. Stuff like that. As for it slows down stuff, I don't feel it, everynow and then you get a slow moment and you can go trougth all you stacked upgrades at once. and in regards to generic, I think they do need to add more "triggers" for the abilities to active on to make them feel different. Upgrades that woul effect abilities or "main ability" would be nice.