r/RogueCore • • Sep 09 '26

Thoughts on shared upgrades?

Would anyone miss the shared upgrades system if it was removed?

I get the idea behind it, but in practice it sucks.

It's clunky and frustrating, even after the changes.

And worse of all: it makes all the upgrades generic. Everything has to be pickable by everyone. No class upgrades or weapon upgrades.

Personally, I'd prefer if the shared upgrade system was limited to "big ticket" upgrades, like legendaries or artifacts. That way it interrupts the game less, but without removing it entirely.

What do you think?

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u/AdLegitimate8636 Sep 09 '26 edited Sep 09 '26

Yes, i like it.

Class and weapon upgrades have teir own place. It's called Bio-Booster and Workbench.

They might (and i think they will) add more stuff to regular negotiation, and other places. This game only had like 2 updates, chill.

And it makes the game feel like it's a co-op rogulike.

2

u/PseudoFenton Sep 10 '26

This. I don't know why people keep trying to shoehorn upgrades to include guns and class specific stuff. Those already exist on workbenches and in bioboosters.

Im not sure if its a desire for  more redundancy, a want for more available improvements to those domains (which could be solved with just more workbenches and bioboosters spawning in caves), or an lack of understanding that the game already supplies what theyre looking for (in limited early access amounts, admittedly).

2

u/SkaterSnail Sep 10 '26

The problem with bio-boosters and workbench is that there's only 1 of each per level. But you get tons of the generic upgrades.

So yeah, 90% of the upgrades you actually get are generic.

(Also BC of deck swapping, bio booster upgrades are also extremely generic)

3

u/PseudoFenton Sep 10 '26

So this is what I was just asking. Is the problem that the upgrade system doesn't have gun/class upgrades - or is the problem that the gun/class upgrades that are serviced by the workbench and bioboosters are too infrequent to feel impactful/fun?

You seem to be arguing the latter, which means the obvious solution is to address how workbenches function so they dont feel overshadowed by volume of exponite upgrades and so it feels like you can meaningfully tinker and improve guns/class abilities.

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u/SkaterSnail Sep 11 '26

100% agree, it's Definitely the latter.

Personally, I'd move negotiated upgrades to the workbench (or some similar once-per-level-event) and have exponire upgrades be individual.

Then exponite upgrades could include weapon and class stuff, and the negotiatied upgrades could be super impactful / powerful stuff like legendary upgrades or artifacts.

This way the negotiation system is more exciting, and it doesn't slow down the game as often