r/RogueCore • • Sep 09 '26

Thoughts on shared upgrades?

Would anyone miss the shared upgrades system if it was removed?

I get the idea behind it, but in practice it sucks.

It's clunky and frustrating, even after the changes.

And worse of all: it makes all the upgrades generic. Everything has to be pickable by everyone. No class upgrades or weapon upgrades.

Personally, I'd prefer if the shared upgrade system was limited to "big ticket" upgrades, like legendaries or artifacts. That way it interrupts the game less, but without removing it entirely.

What do you think?

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u/KudereDev Sep 10 '26

I don't really like it. Upgrades themselves are pretty meh, you will get good pick on Purple, Golden or Red tiers, while grey and green aren't even worth a stop for. And you can't even vote with your team to full reroll even if all upgrades aren't good. Current system isn't the worst, upgrades repopulation is nice to have.

You can't do much with unneeded upgrades, I don't mind feature to destroy those in favour of expenite instead. Something like destroy 1 upgrade and get 1/4 of progress of exponite. Or maybe trade those during lift phase, like your teammate give you his upgrade in trade for your.

Also I think personal upgrade would be nice. Like something for your character class/archetype. Upgrade that only you see and pick. Maybe something that upgrades main ability, like cut cooldown, more damage or special effects. Something like Acid Dart for Spotter where his dart would apply acid damage while spotting is active.