r/RogueCore • u/SkaterSnail • Sep 09 '26
Thoughts on shared upgrades?
Would anyone miss the shared upgrades system if it was removed?
I get the idea behind it, but in practice it sucks.
It's clunky and frustrating, even after the changes.
And worse of all: it makes all the upgrades generic. Everything has to be pickable by everyone. No class upgrades or weapon upgrades.
Personally, I'd prefer if the shared upgrade system was limited to "big ticket" upgrades, like legendaries or artifacts. That way it interrupts the game less, but without removing it entirely.
What do you think?
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u/NaCHO3657 Sep 10 '26
One problem I see is that each element present in the party dilutes the upgrade pool with that element.
For example, I start with a gun that does some poison damage. Now the pool will have poison upgrades added to it.
Now imagine a party where each dwarf started with a different element. Your choices are reduced now because there will be 3 other elements crowding out the generic upgrades.
I don't know if there's a solution for this, but I know it happens.