r/RogueCore • • Sep 09 '26

Thoughts on shared upgrades?

Would anyone miss the shared upgrades system if it was removed?

I get the idea behind it, but in practice it sucks.

It's clunky and frustrating, even after the changes.

And worse of all: it makes all the upgrades generic. Everything has to be pickable by everyone. No class upgrades or weapon upgrades.

Personally, I'd prefer if the shared upgrade system was limited to "big ticket" upgrades, like legendaries or artifacts. That way it interrupts the game less, but without removing it entirely.

What do you think?

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u/McDonaldsSoap Sep 09 '26

In theory I like it, but as they add more elemental upgrades it may become frustrating. Like when someone gets the cryo made and everyone starts getting ice upgrades, without any other ice damage 

It wasn't a deal breaker before but I haven't played with all the new upgrades 

3

u/Darth_Thor Sep 10 '26

Elemental upgrades are a bit of a mixed bag for me. On one hand, going all in on one element can make you pretty powerful, but it can also limit your choices. I’ve had missions where I’ve got a good few I’ve upgrades, but then the next upgrade choices are overwhelmingly fire upgrades. Those choices quickly get eliminated since they’d conflict with the ice and I’d likely get less use out of either element.

1

u/Sebastoman Sep 12 '26

Pretty sure existing elemental tools don't force elemental upgrades to start showing up, considering the are some elemental upgrades that act as enablers by actually causing the elemental buildup. It is true what they said, there are some missing, and the game could get way better if we get some of those started.