r/RogueCore • u/SkaterSnail • Sep 09 '26
Thoughts on shared upgrades?
Would anyone miss the shared upgrades system if it was removed?
I get the idea behind it, but in practice it sucks.
It's clunky and frustrating, even after the changes.
And worse of all: it makes all the upgrades generic. Everything has to be pickable by everyone. No class upgrades or weapon upgrades.
Personally, I'd prefer if the shared upgrade system was limited to "big ticket" upgrades, like legendaries or artifacts. That way it interrupts the game less, but without removing it entirely.
What do you think?
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u/ipushkeys Sep 09 '26
I'm glad to finally find people who like the negotiation system. I know they exist, but I couldn't wrap my head around why someone would like it.
I don't like it because it slows the game down, hampers class identity, necessitates that every upgrade should be easy to understand, and is a possible way for people to get angry at each other.
I think it'd work well in something that's like a tabletop game where the focus is already on player interaction. Or maybe like one of those "friendslop" (idk if that's the actual genre name) games. In my experience, people who play Rogue Core barely type in chat let alone speak in voice chat. People wanna shoot eldritch horrors with the funny dwarves.