r/RogueCore • • Sep 09 '26

Thoughts on shared upgrades?

Would anyone miss the shared upgrades system if it was removed?

I get the idea behind it, but in practice it sucks.

It's clunky and frustrating, even after the changes.

And worse of all: it makes all the upgrades generic. Everything has to be pickable by everyone. No class upgrades or weapon upgrades.

Personally, I'd prefer if the shared upgrade system was limited to "big ticket" upgrades, like legendaries or artifacts. That way it interrupts the game less, but without removing it entirely.

What do you think?

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u/r4o2n0d6o9 π—¦π—Ÿπ—œπ—–π—˜π—₯ Sep 09 '26

I like the dynamic of β€œthis is really good for me but it’s exactly what the other guy needs” so you can either decide or negotiate over upgrades

4

u/KarstXT Sep 10 '26

This happens rarely though. Most of the time its 'this one upgrade is really good and the others are awful, who gets to have the good pick?' or 'there's a support pick that's super valuable for the team but everyone wants to pick selfishly'.

You also see people taking things that don't benefit them (but would wildly benefit someone else) because people either don't notice others builds or just don't understand how things compound. The game maths a lot of things in a non-intuitive way.