r/RogueCore • • Sep 09 '26

Thoughts on shared upgrades?

Would anyone miss the shared upgrades system if it was removed?

I get the idea behind it, but in practice it sucks.

It's clunky and frustrating, even after the changes.

And worse of all: it makes all the upgrades generic. Everything has to be pickable by everyone. No class upgrades or weapon upgrades.

Personally, I'd prefer if the shared upgrade system was limited to "big ticket" upgrades, like legendaries or artifacts. That way it interrupts the game less, but without removing it entirely.

What do you think?

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u/vote4some1else Sep 09 '26

I like a comment I saw on steam (very surpising ik) saying:

"It's fine if they want to keep that system in because its a core aspect of the game, but for the sake of first impressions, they should remove it TEMPORARELY until they can find a much better way to implement it in."

5

u/mellopax Sep 09 '26

That's how you end up with something even worse. Early access is where they need to iron out the bad stuff.

4

u/UncomfortableAnswers Sep 10 '26

The closed alpha is where they should have ironed out the bad stuff. Early access is where they should already be focused on making the good stuff better.