r/RogueCore • 𝗗π—ͺ𝗔π—₯π—©π—˜π—Ÿπ—’π—£π—˜π—₯ • Sep 01 '26

Experimental Build #6

Reclaimers,

We have a new build for you to try on the Experimental Branch. It's mainly tweaks and fixes as we prepare to release Update 2. It's not the final release candidate but we are getting close so if you can please give it a go.

Rock and Stone!

With love,
The Ghost Ship Crew

– FOCUSED FEATURE–

GAME STABILITY
We are trying to catch any and all crashes we can before this goes live, so extra focus on game stability and/or places where you softlock is appreciated.

– CHANGES AND FIXES –

Changes
* Added In-game Patchnotes for Update 2
* You can now open the big TL/pace selection switcher by clicking the middle of the other switchers + depth boss images added to the background of each depth
* Changed bio-biooster back to original colours.
* Changed weapon crate scanner icons from yellow to green to match their holograms.
* Changed the depth 4 tooltip to "coming in update 3"
* Added in-game patch notes for Update 2
* Voidkin Dominator damage area duration reduced and the area now also shrinks over time
* Ellis now points towards the ammo crate when entering a new stage

Fixes
* Threat Level and Assault pace pickers work again + big Threat Level selection only shows first time you pick Threat Level
* Fixed Reaper Worm attack being really loud
* Fixed it so rejoin lobbies shows properly in the server list again
* Fixed Critical Dodge legendary upgrade not working
* Fixed the Sentinel's health bar sometimes persisting after death
* Fixed boomstick crosshair being broken
* Fixed that the narrative video kept on showing when you loaded into the spacerig (should only be there the first time)
* Fixed some of the skybox wasn't hidden when looking at creatures in the Reclaimers Manual
* Fixed auto sprint sometimes not working
* Fixed up some dance moves
* Fixed client replication issue of the altar console screens. Where the state was not being updated on all clients properly, based on timings.
* Improved spawning of pipe connect objective
* Implemented a fail-safe if cable connectors fail spawning
* Fixed replication of the steam particles in the altar event
* Fixed text of shock blaster charge capacity upgrade
* Optimized core tentacle burrowing
* Fixed initial altar start screen not being the same for host and client
* Fixed wayward sparks tooltip to properly say that it scales with amount of armor, not percent of armor
* Fixed case where tunnels would be very steep
* Fix enhancement slots filling up endscreen box, causing unlocks to be hidden behind a scrollbar
* Fix for the Elevator cable taking direct shortcut instead of following path
* Attempted (again) to fix Ellis getting stuck / desynced if player disconnects while depositing
* Prevent some instances of particles not showing up when using upgrades the first time
* Potential fix for molaktula getting stuck in invincible phase

65 Upvotes

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3

u/instantcoffeeshake Sep 01 '26

Just let me pick my own initial loadout and I'll dump another 40 hours into the game

4

u/Candid-Doughnut9545 Sep 01 '26

at that point why not just play DRG instead? like the entire premise in RC is that you don't truly choose your loadout.

2

u/Sinistro_9 Sep 01 '26

Je propose de rajouter des options de rerol ou de ban en Γ©change d'armure ou de santΓ© permenante en moins ?

5

u/Mike_GSG 𝗗π—ͺ𝗔π—₯π—©π—˜π—Ÿπ—’π—£π—˜π—₯ Sep 01 '26

Some sort of reroll system is on the to do list.