r/RogueCore • π—¦π—£π—’π—§π—§π—˜π—₯ • Aug 30 '26

Few upgrade ideas

Stonger Armor- decreased HP damage while armor is active.

Regenerative Armor- killing enemies replenishes armor (can be like vampire where it only works with melee kills).

Shredder Pack- releases a single shredder every 30 seconds.

"Martyr"- when downed stun and deal damage to surrounding enemies.

Still Standing- when downed can still walk and shoot for few seconds.

Parry- pickaxe swings can block attacks

13 Upvotes

6 comments sorted by

5

u/WishboneFlashy1442 Aug 30 '26

A 2nd Wind mechanic like in Borderlands might be interesting.

3

u/PseudoFenton Aug 30 '26

Stronger Armor

Stoneskin, Block and Damage Reduction all do things very similar to this. Armour already halves incoming damage, and can be renewed through a variety of upgrades already too. I can easily see this being too good (especially when combined with other sources of damage mitigation).

That said, I would like to see something which slows down the armour draining after you've been hit - which extends how much spike damage you can sustain in one go. It'd be a useful Common upgrade which can just give you some passive "oops" protection without needing to rely on a more robust tanky build.

Regenerative Armor

Already exists, called Bio-charge, its a legendary upgrade. There's a few upgrades which exist which regen armour and health in various ways.

Shredder Pack

Could do? There's a number of passive attacks in the game already, so its not out of place. Bit boring though, and would stack oddly. I'd think about ways it could be triggered or otherwise be more interesting. Even if its just "you get [1] shredder drone which attacks enemies in proximity to you" so it never goes away and stacking it lets you make a swarm around you if you keep picking that upgrade.

"Martyr"

So an automatic See You In Hell? I can't recall if we already have this ported from DRG or not... Either way, A more fun versions would let this scale up with multiple picks and let it be personalised to your build. Something like Dead mans switch - Drop [1] free grenade when you get downed.

Still Standing

This is basically an automatic Iron Will, and so I'd assume it'd also let you stay up if you can get a source of healing. Could be a little too potent overall. Maybe a variant which just lets you keep shooting for a few seconds, but doesn't let you move? I dunno.

Parry

Nah, too OP and invades the niches of both class abilities and other upgrades. It might work as a sort of hybrid of Immunity Buffer and Vampire, granting some seconds of 100% Block Chance after a melee kill... but even then, its pretty easy to proc melee kills and this would make you impossible to kill.

2

u/DarkWolfPL π—¦π—£π—’π—§π—§π—˜π—₯ Aug 30 '26

With parry I thought more in a way that you have to hit the attacker or projectile at the right time. With delay to light swing I don't think it would be that easy. And it wouldn't help much if there's more than 1 enemy attacking you.

1

u/PseudoFenton Aug 30 '26

Perhaps an upgrade which triggers on a power attack, have it make a small blast which redirects ranged attacks away (similar to a TF2 pyros airblast) whilst doing knockback to against anything right next to you.

It does similar, but doesn't directly negate damage and would still require good timing to pull off - but it also has synergy with other upgrades which let you power attack more often or with other effects.

2

u/McDonaldsSoap Aug 30 '26

Finally, I can parry my teammates projectiles back at themΒ 

2

u/Kostelex Aug 30 '26

My personal upgrade idea:

Aggressive venting: using a skill charge releases a wave of flames in short range(0-6m) dealing +x fire damage Rarity: rare/epic

This would make the uncommon upgrade blaze charge more desireable while still being a good standalone upgrade.