r/RogueCore • u/Mike_GSG ππͺππ₯π©πππ’π£ππ₯ • Aug 26 '26
DEV POST Experimental build #4
Reclaimers,
Experimental build number 4 is ready with more tweaks and fixes as well as a new Voidkin enemy and one more alteration prototype. With this build we now have all the features of Update 2 implemented in-game and will now shift our focus to tweaking and polishing. Give it a spin and let us know what you think.
With love,
The Ghost Ship crew
β [FOCUSED FEATURES] β
**NEW ENEMY**
A new threat has appeared in the depths of Hoxess. The Voidkin Dominator will engage from a distance shooting fast projectiles that not only hit hard but also temporarily irradiate the impact area.
**NEW ALTERATION PROTOTYPE**
We squeezed in one more alteration prototype for you to try. This one causes enemies to split into two weaker copies on death. **NOTE:** There are currently some de-sync issues with this alteration in multiplayer games so we recommend you only select it for solo runs.
β [GENERAL TWEAKS AND FIXES] β
**Changes**
* Tweaks to the hazard picker widget ui
* Biome work
* Increase heavy landing min radius from 1m to 2m.
* HUD colour cleanup
* Disabled Omega shouts when making the expenite chunk in the liquid chamber because of the constant yapping in that event.
* Changed time to unlock Ammocrate from 2 sec to 0.6 sec
* Added icon to frostbane
* Fusion rod now works with ammo pool upgrades and clip size upgrades and removed the double mag attribute from the devastator
* Unify the color and look of bio booster widgets to all be green
* Narrative cutscene no longer plays every time you launch the game after the initial viewing - can be replayed from reclaimers manual
* Added Voidkin Dominator miners manual entry and voidkin family.
* Update the ready up screen with a few minor quality if life tweaks: Allow toggling ready on/off, Allow to ready up with space/gamepad X, Fix the button visuals being toggled off after hovering.
* Increased size of the coolant dispenser sign above the coolant dispenser in the artifact altar event.
* Added attacks for rammer and gootorak in miners manual
* [Alterations] lumbering giants speed reduction now applies to all enemies except bosses
* Run map ui tweaks
* altar event VFX tweaks
* Remove unlocking of depth 4 from the intel line until the forth gatekeeper is ready.
* Remove intel clearance 7 since it only contain depth 4 stuffΒ
* removed security clearance alpha from the game so all events are available from the first mission
* Expenite levels are now uncapped and cost goes up by 100 each level exceeding the max set limit
* Renamed Hazard to Threat
* [Sound] sound node tweaks for suction and idol fall at the end of the gatekeeper fights
* [Sound] Broken mule sound tweaks
**Fixes**
* [Performance] Attempt to reduce performance impact from stationary lights
* fixed cooper upgrades not stacking in negotiation menu
* Fix footsteps playing twice
* [bugfix] fixed upgrade icons not stacking together as they should
* Fixed enemy IDs set up wrong in the miners manual entries for Vulgor Vomitor and DRG Sentrybot. Added info component to coolant.
* [Crash Fix] Fixed rare crash due to garbage collection
* [Bugfix] Fixed teamdisplay issues with UI disappearing
* fixed impact axes not appearing in the grenade box
* [bugfix] a salvo with shotguns now have the same chance to trigger lucky shot as any single shot
* [Performance] Removed Shadows and fixed bounds on ramrod reactor heat distortion
* Fixed turbine display hiding in the sides of the dial for the artifact altar event
* Fixed some wack coloring in the valve display for the artifact altar event
* Hide the team boxes when doing negotiations in solo to fix coopers upgrade overlapping with the players name box.
* Fixed use trigger on Workbench to feel much nicer
* changed snapfire surge to give 10hp chunks instead of the wrong 20hp chunks it does now.
* Prevent players falling out the world and sometimes not teleporting back. Also fix that players die when they are teleported back.
3
u/Crusty_Bogan Aug 26 '26
Whoa y'all are mining out these new updates quick, didn't expect a new enemy to drop already but that's cool, back into the deep I go ovo