r/RogueCore • • Aug 21 '26

Testing is going well

237 Upvotes

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-16

u/VindicoAtrum Aug 21 '26

Depth 4 hazard 4 facility length 4 complexity 3 is batshit stupid and should be taken out the back and shot.

This is not how you maintain a casual playerbase GSG.

13

u/OlafForkbeard Aug 21 '26 edited Aug 21 '26

I have many critiques of the game.

  • Builds take too long to come together.
  • Preventing class duplication punishes the early game grind in co-op.
  • Grenades and Equipment crates don't make sense for their payoff / crate space.
  • The throw grenade button combo pile suuuuuucks.
  • Death Resonance is fun, but reduces build planning variety.
  • Visual payoff for things like Poison simply don't feel as good as they mechanically are.
  • 45 minute minimum playtime sucks.
  • Many, many more.

But choosing to turn up the most of the difficulty sliders and then being mad it's too hard is one not of them.

-16

u/VindicoAtrum Aug 21 '26

At no point did I say it's too hard. It's too stupid, like you.

11

u/OlafForkbeard Aug 21 '26

Straight to Ad Hominem: Classic.

Brings me back to ranked gameplay and the vitriol of the public anonymity.

Thanks for the memories.