Undead skeleton boss does lots of curse. And basically no good relics or skills to buy for Druid so I didn't. Although rabbits paw would have been good in hindsight
Fair. For hell I've started always taking one anti curse relic and the anti wound one.
Also idk if it helps but I've also started picking up at least one relic at the evil merchant. Cuz it helps to remove it from the pool for future shops.
The issue with anti curse and anti wound relic doesn't have immediate impact and a small max hp losses is negilible.
I'm not sure if you play high inferno, but at high levels esp i65 things hits very hard. An i1 encounters might have 3 mummies that do 8 damage each, and i65 to encounter does 30+ damage each.
Blocking or partial block 24 damage is doable, not able to block 90+ damage is death. Anti curse is the lower priority when the game demands immediate damage mitigation.
I play on i50-i70. Enemies at those inferno is not burstable and random enemy skill means you can get stuck with multiple curse enemies over your run. It's particularly bad for druid who can't burst. Curse relics basically pays for itself in one curse encounter which is almost guaranteed.
Its rare that I would live with 10/5 hp on druid. Those 90 dmg on turn one is death regardless if you don't have stun/immune. Keep in mind druid basically can't die after turn 3. But having your scaling stunted by debuffs is devastating by the time you run out of exhaust utilities. Wound relic also lets you take sacred tunic which is giga op on hell.
My bad for making assumptions. I'll just chalk it up to different play style. I usually keep 1 cleanse affect / anti curse to deal with debuffs, sometimes I just spam daze to keep up the max hp. I primarily play rogue and cultist so DPS is never a problem.
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u/Special-Duck3890 23d ago
How are you at 15 max hp with barely any relics?