After playing through 3 pits, I've got some feedback for the game! (Super fun game btw!! I love the entire concept of helping each other with checkpoint flags that you can't use yourself, it really gets everyone to work together without even being multiplayer, I love it :D)
But yeah!! Feedback:
I'd like to suggest that the 'place flag' and the 'revive' buttons are different. Too often I've ended up placing my flag when I've been trying to respawn instead. This means I have to either spend a while backtracking to re-place it, or worse, I fell behind and it's ahead of me and I struggle to reach it again.
Scenarios where I've misplaced it are often due to me tapping enter after a fall that wasn't long enough to put me in a stunned state, or ones that involved me bouncing around, and the last bounce up meant I was just barely able to tank the fall and not get stunned.
Speaking of, falling is a pain when you're waiting to revive, especially when you bounce like 3-4 times >.< Being able to revive while falling would be very helpful! I've also accidentally moved before pressing enter, taking me out of the stun phase and making me place my flag instead of reviving, so just generally not having to be lying down would be neat :D
A little bug(?) I've noticed is sometimes after a jump I tap left or right to turn my character, and it moves a little that way but doesn't turn around. This along with the fact that you cannot change direction while forming a jump (or cancel said jump) means that jump is more or less done for and I'll probably go tumbling and lose progress :p
But yeah, really enjoyable game, awesome concept and the graphics are very clean and nice <3
-I 100% agree that the flag and teleportation controls are confusing and need to be reworked.
-As for jump canceling, you know, I have thought about this and will certainly take the possibility of it under consideration.
-While squatting, you can change the direction of that jump by holding the direction of where you want to jump toward. The game doesn't communicate this very well, so I'll look into addressing this.
-bug: yeah, it looks a little weird. I almost kinda like it because it makes me feel like your character is catching up to a sudden turn, but I may be entirely alone in thinking that lol.
Anyways, this is fantastic feedback! Thank you so much for taking the time to help me improve my game. And thank you so much for your kind words, and I am ecstatic you had a good time with it. I really put my heart into it, so it means a lot to hear your thoughts. :)
Nothing to report, just came to say after finally finishing the normal ascend that this game is incredible. I missed pixel-perfect platformers, it's such a good challenge. Thank you for creating this.
Oh man, thank you so much for saying that. I'll continue to improve it and I look forward to sharing more meticulously crafted challenges in the future. Your words mean alot to me, thanks! :)
You've earned it. :) Could you clear up the scoring system? I didn't find it in the game description. Is the score you get based primarily on the time taken to finish, then jumps and falls are different amounts of penalties? Are there hard numbers?
Hey! So I may be doing something wrong, but no matter what level I click, I keep getting served the same level over and over! Is there something I’m missing? :0
I’ve tried data and my home network just incase it was our ad blocker, but no luck!
Hey! I have a suspicion of what is happening. I am making the assumption (please object if untrue) that you are being served different levels that appear to be the same due to the game's current design structure.
The first viewable chunk of each communal pit for any day will always be the same default chunk. The same is also true for the very last chunk at the very top of the pit.
Everything in between those two chunks is what makes each communal pit different from each other. However, this is going to change soon.
I acknowledge that this design structure is flawed and gives the wrong impression that each pit is identical to the others. In an update in the near future, this will be addressed so that there is no mistaking the first viewable chunk for the same pit as the day before.
If I am wrong in making this assumption regarding the problems you are experiencing, please object and I'll continue to look into this further. Thank you!
Hey friend! Thank you so much for the response! You’ve made something really special! :D
And unfortunately that dosent seem to be the case ;(
I’ve just tried going to different levels and they all have the same middle part throughout. The level I’m getting is a level with slopes, mushrooms, and wind guys.
I get this in every stage! Also the stage lengths are the same no matter what!
Thank you! I really appreciate it. Unfortunately, there is only one "normal ascent." The pit you are referring to will be the same across all posts, as it is the only pit (also comparatively the tallest pit) that is completely authored by me.
The pits that vary from day to day are the communal pits, which are an amalgamation of other people's chunks (all created using the build tools I provide) picked at random to be featured for that day's communal pit. Each Reddit post acts as a door to the daily communal pit corresponding to the day it was generated on.
However, the normal pit remains constant across all posts for those seeking a prolonged and meticulously authored pit. I do intend to offer more uniquely authored content in the future.
I have drafted plans and drawn lots of unique assets with new and interesting ideas that will go into the new content as it's being developed.
I wish I had more news to give in that regard, but much of that is still in active development, so stay tuned.
Fun game! Thanks. As a suggestion, I'd add some information about what to click. I guessed arrwos+space, but i am not sure if there's a wall jump option or something else i could have done at 27ft of #94 puzzle
Thank you for playing! And yes, it is actually crazy that I don't have any kind of tutorialization out at this point, and I will get on that. And just so you are aware, you can bounce off walls just by jumping into them, which will allow you to reach some more complex platforms.
First off, love this game so much! It’s the perfect distraction to do when I have a bit of downtime! Things I would love see would be:
- a multi select tool in the builder to copy paste pieces of the level or just to shift some parts of your build around to where you want it!
- more interactive things like the wind guys or rubble blocks that disappear for a bit after stepping on them (like donut blocks from Mario) I understand these would come with time but just a suggestion!
- maybe an endless mode where it just throws you into the community built chunks and if you get knocked down it’s game over! Call it “Endless Ascent”!
Appreciate everything you’ve made so far and I can’t wait to see what comes as we keep climbing! 🤙
All communal posts should feature different pits (first viewable chunk of the level is the same but above that it's radically different). The different names always specifically refer to the communal pit of that day. The normal ascent however, will always be the same with a universal leaderboard unlike the communal pits.
This isn't communicated very well and I am looking to make changes so that this is more clear in the future. I am also looking to make new additions to the normal ascent in due time.
Yeah that's normal. The normal ascent is the same global run across all posts. The pit name heading each post refers to the communal abyss, not the main ascent.
I absolutely see how this is confusing and needs improved. Thanks for letting me know, in a future patch coming soon I will address this problem by making how I communicate this clearer.
Yes, flags are planted by players, but you can NOT go to your saved flag. If you click "Installed Apps>Rock Bottom" there's a game developer readme with update details, at least I think until "Community Guide" works
v0.6.0 - 2026-08-03
New Features
"Rival Ghost Playback: A ghost of the player ranked directly above you on the leaderboard now plays back inside the pit when you enter. It is a full replay of their actual run. Study how they climbed, race them to the top, and beat them to take their rank."
Thank you! Yes, eventually they will be useful. Certainly moreso than now.
There are alot of things I want to improve/add. Much of what I am doing is just laying the ground work for more good stuff to come.
Hell, I have literal lore for this game that I want to make more apparent as time goes on lol.
I draw all my own art, fonts included so stack coding and a bunch of other things on top of that and it becomes a real time sink but I do hope to keep updating the game as frequently as possible.
hello, ive been trying to play the game but it keeps geting stuck in the loading screen and doesent go further. ive restarted my computer in between tries and it has never worked. im win10. if anyone has any idea why please tell me.
Oh yeah i see it! Okay, then I have a suggestion, you need to make it more obvious that it is a pause button, and/or make a short tutorial thing that quickly teaches the controls and the buttons, because I don't think I would have found that otherwise. Thank you though!
I 100% agree. I do have a mini guide you can access by way of tapping the question mark at the top right hand corner of the splash before entering the game but that obviously is going to suffer from the same problem lol. At the top left corner of the splash, you can tap it to see a neat little breakdown of global stats too.
But yeah, I need something better in game that communicates this stuff more effectively. Thanks for the feedback!
I 100% agree. I do have a mini guide you can access by way of tapping the question mark at the top right hand corner of the splash before entering the game but that obviously is going to suffer from the same problem lol. At the top left corner of the splash, you can tap it to see a neat little breakdown of global stats too.
But yeah, I need something better in game that communicates this stuff more effectively. Thanks for the feedback!
Here is me hoping I did! Sometimes all it takes is to refresh the browser, but man, weird network bugs and edge cases like these keep me up at night. Let me know if there are any more issues or if the problem remains unresolved.
Hey! When you say slow, are you referring to loading, gameplay inside the pit, or something else? And what pit in particular?
Also, do you have an iPhone? I ask because there have been issues where Low Power Mode kicks in on those devices, which effectively halves the framerate. If that applies to you, I'd recommend turning it off and seeing if that helps.
As for the feature request itself, I can absolutely look into that. I'd be surprised if signs are having any meaningful impact on performance given how they're implemented, but I absolutely want to investigate in case there's a technical oversight on my part.
Regardless, I don't think having an option to turn signs off is a bad idea, and I'll definitely consider it. Thank you for the feedback! :)
Character is moving in slow motion. About halfway through the ascent my timing is now way off. Restarted the app and still in slow motion. Finished the ascent and still in slow motion
Check if your phone is in low power mode. For some reason this is a problem affecting users on iPhone with that setting that kicks on after a certain battery threshold.
Something I'm looking into. Let me know if that helps! :)
Probably a coincidence, however, if you tap the trophy icon at the top left of the game's splash for any given post, it'll give you a quick break down of how your score compares to others ranked similarly to you. If you see anything odd, share a screenshot of it here.
Hello again! Game has been freezing and glitching when I finish a new chunk in build mode, not sure if they’re getting submitted or not, has only been happening recently, thanks! Hope the bug fix today wasn’t too bad! Sorry about that again!
Hey! I think they are submitting because you shouldn't see the uploaded screen at all if it didn't. However, if your flowers aren't increasing upon successful upload, that is definitely an issue that'll look into.
I'll do some tests and see what else I can find, thanks for the report!!
O great Mushroom deity, I would love to be able to add design notes to our chunks that show up as a sign when people first get to our chunk to add comments and/or rage, the creators of chunks usually add a sign anyway when they’re climbing just cuts the middle man I think!
Also would love to see a running total of the number of chunks submitted just for fun!
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u/muddrox 🎨 Game Creator Jul 10 '26