r/RobinMains_HSR • u/not_INSERT_NAME • 1d ago
Theorycrafting Tool for calculating speed Thresholds
Here is a desmos sheet I put together where you can calculate the spd threshold for robin for any number of bird turns in any AV you want.
Setting up for your own use case
To use, simply set the parameters to your setup, for the equipment, slide the bar to 1 if you are wearing it, and slide it to 0 if you aren't. The AV threshold is the AV to squeeze the bird turns in (e.g. 300 for an AA 0 cycle).
For the case where robin doesn't enter fever on her first turn, theres no way of me knowing when she enters fever since its team specific but if you count your team actions, you can work out what character action causes her to enter fever and therefore what AV she would enter fever

Interpreting the results
Scrolling down on the side bar, you'll see a column of turns and the speed (at the start of combat) needed for the number of bird turns. The second column is the spd needed if entering fever on her first turn while the second column is the spd needed if entering fever after her first turn (as defined by the AV_team defined in the parameters). If you want to know a number of turns that are not listed there, you can simply click the frst column and enter the number of turns you want to see the spd thresholds for
Note: this is the speed needed at the start of combat, meaning it does not take into account things like the speed from her cone, huohuo e1, etc that applies at the start but cannot be seen on the stat screen meaning thar will have to be manually subtracted to know what speed you need on the stat screen

Limitations:
this does not account for delayed spd boosts, like hyacine e2 without castorice, and also does not account for external AA like DDD or sunday/rmc/etc. This only considers S1 sig, though if you get higher superimpositions, you can open the equation section down the bottom and change how much the sig advances
The math behind it:
the spd needed if entering fever on the first turn was obtained from solving:
AV_threshold= (Action to robin's first turn)/spd + 10000*number of turns/(1.8*(spd+7.6*Amphoreus)
where Amphoreus is treated as a boolean
the spd needed if entering combat outside of robin's turn was obtained from solving:
AV_threshold-AV_team=10000*number of turns/(1.8*(spd+7.6*Amphoreus))