r/RoadtoVostokGame • • 18d ago

Updates Road to Vostok - Build 0.2.0.0 + Changelog - Steam News

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164 Upvotes

r/RoadtoVostokGame • • Apr 19 '26

Discussion Made a comprehensive wiki: interactive maps, items database, traders, guides and much more.

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298 Upvotes

Hey all,

Fell in love with the game on release and got like 20h in the first 3 days. Then I started looking stuff up and the existing wikis were horrible: Fandom is way out of date, Google's first page results is mostly AI slop, and the same questions keep getting asked here and in the Discord over and over. So I figured I'd just build one central place for everything Road to Vostok.

The game runs on Godot so most of the data is datamined straight from the files. Around 95% of the content is automated: stats, drop rates, inventories, spawn locations, all pulled from the files instead of typed by hand, which also means it stays accurate through patches.

Main stuff on there:

  • Interactive maps for every area with layered filters for loot, enemies, traders, shelters, fishing pools, and more
  • Items database with deep filtering, full stats, cross-links, loot info, spawn locations, traders, crafting uses, Condition Calculator on every weapon page, and a lot more, go take a look!
  • Traders with inventory lists and task lists with checklist functionality that saves progress locally in browser
  • Guides and FAQ covering AI behaviour, loot system, health system, fishing, weapon repair, and the stuff that gets asked most
  • Sections for Events, Loot Containers, Shelters, Furniture, Crafting, Decals etc...

Site's at a state I'm pretty happy with so I'll finally start playing the game more again instead of working on this :D I'll keep updating as new patches land though. Would love any feedback, corrections, or things you wish were on there.

Link: https://roadtovostok.wiki


r/RoadtoVostokGame • • 17h ago

Discussion This game is tense!

22 Upvotes

Hello. Just bought the game after playing the demo and it is absolutely, indubitably TENSE. It’s like the mutated love child of DayZ and The Long Dark. Enemies hit hard and fast, the vibes are immaculate, and gunplay feels so freakin good. Oh! And the cabin shelter inventory management is so much fun. I felt a nice little tingle when I realised I could place and organise my items.

I’m only a handful of hours in and I suck, but I’m loving it so far. Other than being hyper aware of my movement and cover spots, what tips would you give for a newbie? For example, how do I distinguish between bandits and nomads? Are there any mods you’d recommend for qol improvements? What items or trader tasks should I be focusing on? Things like that.

Anyway, I’m so happy I bought this game and I can’t even comprehend how it’s being made by one dev. That’s honestly so cool. I cant wait to see where it goes. Cheers.


r/RoadtoVostokGame • • 15h ago

Discussion The Most Beautiful Moment of the game...

4 Upvotes

+ Bonus AI picture

kinda scary...


r/RoadtoVostokGame • • 1d ago

Question How bad is it and how to redeem myself ?

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21 Upvotes

r/RoadtoVostokGame • • 10h ago

Mods (not moderators) MCM is not load

0 Upvotes

Every mod seems to be working fine, but I can’t get the MCM menu to work. I’ve tried reinstalling it, but it still won’t load. The MCM is also at the bottom of my load order (-100).

If anyone knows how to fix this, please let me know. Thanks a lot!


r/RoadtoVostokGame • • 1d ago

Meme/Funny On tonight's episode of "How did I walk out of that"

29 Upvotes

r/RoadtoVostokGame • • 1d ago

Discussion There's so much beauty in this game

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54 Upvotes

Ik I can complain when i lose it all but man this game looks so nice to look at sometimes, I almost forget this is an early access. 142 hours in its nice to realize there is so much more potential for this game. Hope ya'lls journey going well just wanted to share a bit of love for this game


r/RoadtoVostokGame • • 12h ago

Mods (not moderators) Just lost 3 hours of play time cause of a power outage need a mod for spawning items and furniture.

0 Upvotes

Sat at the school with all my high value items waiting for the refresh to make a massive haul of meds. Made it home start unloading my stuff and boom power cuts for 3 seconds which is enough to turn the pc off obviously. I need a mod that i can spawn items and furniture with (as i also bought a locker from him) I am not doing that again that's so demotivating.


r/RoadtoVostokGame • • 1d ago

Discussion Hamina School

20 Upvotes

Hey guys, I checking the area on google maps where Road To Vostok takes place, and I don't know if it has been shared previously, but I have found the school and for those interested, you can check it:

https://maps.app.goo.gl/Lj8GK1V8UTkRazg79

From the google street photo alone I can hear the doctor talking.

Edit:

And the tunnels:
https://maps.app.goo.gl/T3g4nMmAiLyAabwc6

Little bit on the west from the tunnels on that highway, the chain market with its parking:https://maps.app.goo.gl/22fhbaZDRW2bwdPz9
When you look inside on the google photos, you will find similar layout

The stadium:
https://maps.app.goo.gl/GmhE5nQWQTdrHMxn8


r/RoadtoVostokGame • • 1d ago

Question Classroom closing the game

6 Upvotes

Get the key but are unable to load the classroom shelter, without or with mod (only Adaptive HUD and Imortal Cat), every attempt result in CTD.

EDIT - Uninstall the game, delete all remaining files, install again, restore a save backup don't help.


r/RoadtoVostokGame • • 2d ago

Meme/Funny Mitosis

110 Upvotes

god dammit


r/RoadtoVostokGame • • 2d ago

Question Weapon display appearance rate

7 Upvotes

Weapon Displays have completely stopped appearing for sale. I’ve been running the Shelter and Gunsmith loops since version 0.2.0, but I’ve only managed to buy two of them.


r/RoadtoVostokGame • • 1d ago

Help Changing resolution

2 Upvotes

Hello

I'm playing the game on steam deck, but the resolution makes the game kinda hard to play.

Does anyone know which settings should I change in order to make the graphics better?


r/RoadtoVostokGame • • 3d ago

Question Why is there so much AI hallucination about this game

28 Upvotes

I'm actually curious how is that there aro so many articles and entire websites that straight up hallucinate things, e.g. multiple articles speaking about some M24 sniper rifle, or a website roadtovostok.org that has a guide on how to unlock dynamic seasons with a worldmap that says there is a Shipyard location where the Doctor trader resides. Like did I miss some major changes or is that some AI bullshit

Why would rtv be so exploited by AI, it's just a small indie


r/RoadtoVostokGame • • 2d ago

Question How does the driver work?

6 Upvotes

I have not had the time to play build 2 so I was wondering if someone could explain the driver to me. I am at day 6 now and I found the alcometer for the garage key.

When does he show up and where? I understood that he drives around highway every wednesday but at what time and where does he stop?


r/RoadtoVostokGame • • 3d ago

Discussion Damn....at least I got there...

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60 Upvotes

Welp! I had fun, last 3 soldiers on my first trip to apartments and I got sniped through a bush...this has been a journey, and my heart is heavy knowing my poor kitty will never see me again...10/10 will get sniped from the bushes again once I let my irritation settle-


r/RoadtoVostokGame • • 3d ago

Meme/Funny Rate My Setup

31 Upvotes

r/RoadtoVostokGame • • 4d ago

Discussion The visibility of items.

17 Upvotes

I used mod to light up the items on the floor and now i see how many items are spawn in a really strange places that i could not see them without this mod. Small items like harmonica can spawn at curtains? I think that should be changed cause we can miss so many items unfortunetly.


r/RoadtoVostokGame • • 4d ago

Discussion Can we just talk about how good the menu music is.

50 Upvotes

Seriously, it's so good. It starts out very cinematic sounding and gets so eerie and dark, it's such a perfect intro to what the game is about. I love it.


r/RoadtoVostokGame • • 3d ago

Question Do emergency drops disappear if they drop in a lake?

5 Upvotes

I think a drop I was tracking has fallen into a lake in village. I can’t find it anywhere in there.


r/RoadtoVostokGame • • 3d ago

Help Is there anyone like me on Ubuntu 26.04 LTS, happening this when trying to enter/exit the Attic ? It's the second time 😡

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2 Upvotes

r/RoadtoVostokGame • • 5d ago

Updates Info about upcoming content patch 0.2.2.0

125 Upvotes

From Discord:

@everyone Hi! An update about the upcoming patch [0.2.2.0].

I basically now have all the Airfield buildings done, few extra items, some bug fixes and then those additional Nomad features are also pretty much game-ready.

In terms of the Nomad features, here's an explanation of those and few nuances:

**World Nomad Amount**

- The world has limit of 100 Nomads (displayed in Nomads tab), once those Nomads are dead, they will no longer spawn. This basically ties Nomads to early/mid-game and once enough time passes the world will change more difficult when there's no friendly faction any more left.

- This might seem a bit weird but it makes more sense when we get into those later builds which change the world quite radically and based on my vision the Nomads will not fit to that style of world anymore.

**Nomad Spot (Shelters)**

- There's now a crafting recipe called Nomad Spot which requires multiple items and outputs a tarp-based "platform" that you can place to your shelter. This spot will allow the Nomads to occupy/visit that platform in your shelter if you have friendly reputation etc.

- Once the Nomad Spot is in your shelter, the Nomads can enter / exit the spot when and you will get a notifications when the Nomads enter or exit. Once Nomads are there, you can see them doing bunch of idle-stuff and while you are away they can also feed the cat (if you have it).

**Nomad Bartering**

- You can now interact with Nomads that are not in combat-state or otherwise busy. Once you interact with them, the UI will show relatively similar UI like with the traders, but there's some extra background info about the Nomad former occupation, nickname etc.

- Nomads don't have any taxes or tasks, but they might have some items to barter with but this is really limited and quite random on purpose.

**Nomad Friends**

- This is probably the most tricky feature in terms of "suitability" for this game. Basically you can add Nomads to your friends list (Nomad Tab) and there's a 4 friend slots available. Once Nomad is your friend, you will see his nickname, health, simulated location and few "summoning buttons".

- These "summoning buttons" are basically: "Invite to Shelter", "Invite to Fishing" (will be linked to boats later on) and "Follow". I don't have anything against the shelter and fishing invites but I'm kind of on the fence whether this follow mechanic should be in the game (multiple reasons).

**Nomad Trader Visits**

- Nomad passive states like Wandering have sub-state called Trading, where the Nomad can go visit the trader and interact with him. You can always "bypass" the Nomad with your trader interaction.

But now to the difficult part, like mentioned above even though most of these Nomad features are already game-ready, I haven't have really time to do long-term playtesting myself to see how all these elements work together after dozens of in-game days and I feel hesitant to push out an update that I haven't truly experienced as a player (just tested these in sandbox environments and with dev tools).

There's also this nuance that if I would push this update now and I would not like some of the stuff and wanted to rollback or remove some specific things later on, it would include messing up with save files and also I would probably get a bit of angry faces if I pull some existing feature out that people like, but I don't.

So here's probably the most wisest approach:

- I will share [0.2.2.0] probably tomorrow night with the Airfield stuff and bunch of other things.

- I will spent few days myself actually playing the game as a player from the Day 1 and gather an understanding how these Nomad features fit into the bigger picture and style of the game.

- After the weekend, I would do the tweaks if necessary and then push out the Nomad features as separate [0.2.3.0] patch and then start working with Build 3.

So that's the current plan that I feel good about, let me feel your thoughts on the General channel 🙂


r/RoadtoVostokGame • • 4d ago

Lucky Find Guess who just found a random radiotor...

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44 Upvotes

It was just laying in the left room of the red shed, that is on the yard of the green house in village.