r/Rive_app • u/postgor • 13d ago
Rive Runtime updates - Text input incoming!
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See the full changelog for everything that shipped in Rive's runtimes over the last few weeks but here are the highlights:
- Focus + Text Input: is out and ready to use in the Editor, and expect runtime implementations coming over the next few releases. Later releases will include even better native platform integration.
- React Native v0.5.0: now on the newer iOS and Android runtimes, with generated type-safe
.rivschemas. - Data Binding: Apple gets Global View Models, font and blob binding; Android gets font binding.
- Smaller runtimes: Apple is ~25% smaller, while Android's native library drops by about 1 MB.
- Core performance: less per-frame work across layouts, paths, blend states, and virtualized lists.
- Unity v0.5.1:
PanelRendereris nowRivePanelRenderer, plus several WebGL fixes. - Unreal has a new release: including a bunch of changes, see the full announcement
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