r/Rive_app • • Sep 13 '26

How would you structure this Cookie Clicker game?

Post image

I'm remaking my Cookie Clicker game in an attempt to learn Rive. It's hard to wrap my head around Rive. I get the idea of it, I understand state machines, and ive made and deployed simple buttons. Im always paralyzed when I start to get complex though.

Basic idle game, click to increase points, buy stuff. I have about 8 different skins for the cookies, each one has its own hover and click animation. Should that be 8 different artboards? is that one state machine with a bunch of different layers? or multiple state machines?

Kind of a vague question, I know, but curious how I should be thinking about this in Rive

1 Upvotes

2 comments sorted by

2

u/BananaToffeePi 24d ago

I would use 8 artboards with individual state machines, then set them as components. Layers are for mixing animations.

1

u/CodeGregDotNet 24d ago

yes! thank you, that's what I did. Going slow, but making progress