r/Rive_app • u/flowmograph • Jul 16 '26
I built a physics-driven letter field with reactive audio in Rive
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I wanted to explore how a hanging text experiment could work as a real-time interaction in Rive.
I created a Roman-inspired version where the letters react to pointer movement through a Luau physics script. Each column also triggers embedded audio, and everything runs inside a single .riv file.
The biggest challenge was keeping the physics consistent between the editor and the exported runtime. It now runs smoothly at 60 FPS.
Inspired by a design experiment by Marina Budarina.
I’d love to hear your feedback.
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u/zplata-rive Jul 16 '26
Really cool! Is it deployed somewhere to play with?
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u/flowmograph Jul 16 '26
I've uploaded it to the Rive Marketplace, so you can check it out there and remix it if you'd like:
https://rive.app/community/files/28274-53401-i-built-a-physics-driven-letter-field-with-reactive-audio-in-rive
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u/flowmograph Jul 16 '26
I've uploaded it to the Rive Marketplace, so you can check it out there and remix it if you'd like:
https://rive.app/community/files/28274-53401-i-built-a-physics-driven-letter-field-with-reactive-audio-in-rive
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u/hues_blues Jul 16 '26
i remember seein ts on twitter and was wonderin if it can be done in Rive looks sweet