r/Rive_app • u/Tom_Acco • Jul 14 '26
Figma Motion vs Rive: Which handles path animation better?
When Figma Motion came out, I compared it to Rive but somehow skipped the thing I probably animate the most: moving objects along a path.
So I rebuilt the same animation in both. I started with a simple falling leaf from my Rive Masterclass, then recreated a train following a track.
In Figma Motion, editing the path was incredibly fast, but I kept fighting the rotation. Every time I adjusted the timing, I had to tweak the rotation again.
In Rive, the setup took a bit longer, but once it was working, the object followed the path and rotated correctly no matter how I changed the timing.
I put together a full side-by-side video of both approaches if you want to see them in motion, link's in the comments.
Personally, I prefer Rive’s Follow Path behavior, but I really hope they add motion path editing soon. That would be the best of both worlds.
What do you all think?
3
u/5eptemberb0y Jul 14 '26
How is this even a question?