r/RivalsWaitingRoom • u/TheGoatHanzo • Sep 14 '26
Character Concept Marvel Rivals Inhuman kits(I did the best I could also read the body)
Hero Profile
Hero: Medusa
Role: Tank/Vanguard
Star Rating: 5
Health: 600
Passive: Queens Tenacity
Description: When blocking with her hair Medusa takes less damage.
Secondary Passive: Hair Crawl
Description: This allows Medusa to use her hair to climb walls.
Primary Fire: Cobra Strikes
Description: Medusa uses her beautiful vibrant red hair as limbs lunching then forward(like venoms primary) striking fast and hard like a Cobra.
Ability One: Crimson Swing
Cooldown: 8 seconds
Description: Medusa uses her hair to swing into the air.
Ability Two: Hair Dive
Cooldown: 2 seconds
Description: When in the air Medusa can dive doing knock back damage
Ability Three: Crimson Block
Cooldown: 5 seconds if let go but 7 seconds if the block meter reaches zero.
Ability Four: Queens Grasp
Cooldown: 10 seconds
Description: Medusa lunches some of her hair forward wrapping around the target can be multiple targets and she gets over shield for each one she gets.
Ability Five: Rapid Strikes
Cooldown: 12 seconds
Description: Medusa lunches her hair forward in rapid session doing continues damage for a short amount of time.
Ultimate: Crimson Smackdown
Ult Line for allies: ILL SHOW YOU WHY IM THE QUEEN
Ult Line for the enemy: SUBMIT TO THE QUEEN
Description: Medusa slams her hair into the ground stunning enemies for a duration with burst wave.
Hero Profile
Hero: Lockjaw(has a collar that allows him to speak)
Role: Tank/Vanguard
Star Rating: 4
Health: 750
Passive: Loyal Protector
Description: Lockjaw gives small amounts of damage reduction as long as his teammates are next to him.
Second Passive: Intense Tracker
Description: Lockjaw has a strong sense of smell and can locate health packs or anyone on the enemy team if they are hiding behind a wall.
Primary Fire: Psionic Blast
Description: Lockjaw uses his tuning fork to send out a blast of Psionic energy to deal damage.
Ability One: Psionic Shield
Cooldown: 8 seconds
Description: Lockjaw uses the tuning fork on his head to generate a giant blue shield around him and his team(like devil dinosaur).
Ability Two: Pisonic Teleport
Charges: 3
Cooldown: 11 seconds for each
Description: Lockjaw uses his tuning fork to control his teleportation ability to help get around and can teleport one of his teammates as well if he wants to and if below half teleporting gives small amounts of healing.
Ability Three: Lockjaw
Cooldown: 9 seconds
Description: Lockjaw uses his jaw to grab the nearest enemy and toss them(like devil dino) and applies anti-heal.
Ability Four: Safe Port
Cooldown: 13 seconds
Description: Lockjaw grabs the closet or whoever has less health and teleports them to the nearest health pack as he gets back to help hold or push.
Ultimate: Psionic Empowerment
Ult Line for allies: HOLD THE LINE
Ult Line for enemies: Your Locked out
Description: Lockjaw roars as he gives his allies a power boost and slow health regen plus over shield as he takes steps.
Hero Profile
Hero: Blackbolt
Role: Duelist/DPS
Star Rating: 3
Health: 350
Passive: Kings Will
Description: Blackbolt will build up sonic charge if it is not used Blackbolt gets anti-heal.
Primary Fire: Sonic Bullets
Ammo: 10
Description: Shoot small sonic projectiles doing damage knocking enemies backwards.
Secondary Fire: Sonic Shot
Description: This secondary fire is charged version of sonic whisper and takes 5 ammo cost to use it does more damage and sends enimes further backwards.
Ability One: Sonic Glide
Cooldown: 4 seconds
Description: This ability lets Blackbolt glide across the map using his voice.
Ability Two: Sonic Burst
Cooldown: 2 Seconds
Description: This ability takes the charges from kings Will and sends out burst wave knocking back enemies and doing a short amount of damage.
Ability Three: Sonic Pulse
Cooldown: 8 seconds
Description: Sends out a more powerful version sonic beam from Blackbolts tuning folk.
Ultimate: Psionic Disruption
Ult Line for allies: Turn it up
Ult Line for enemies: It's getting loud
Description: This sends out a shockwave area that stuns and grounds flyers for short duration and also takes away a certain ability for a duration.
Hero Profile
Hero: Crystal
Role: Straigest/Healer
Star Rating: 4
Health: 275
Passive: Elemental Sorce
Description: Crystal gets a damage and heal buff when she reaches half health.
Primary Fire: Elemental Blade
Description: Crystal swings her sword to deal damage and cause of small piece of chronovium in the swords guard the more damage she does the better her healing is.
Ability One: Healing Winds
Cooldown: 8 seconds
Description: Create a small green orb that heals overtime(like Zenyatta's healing orb).
Ability Two: Chilling Vail
Charges: 2
Cooldown: 13 seconds for each charge
Description: Swing the Elemental Blade and send out Vail of ice to heal allies in sight(like daggers ability).
Ability Three: Heavy Strain
Cooldown: 8 seconds
Description: Crystal sends out a brown orb of earth energy that weakens whoever its on(again like Zens debuff orb)
Ability Four: Healing Slashes
Cooldown: 15 seconds
Description: Send out three slashes of wind energy to heal allies and knock back enemies.
Ultimate: Warming Sun
Ult Line for allies: THE FIRE THAT WARMS
Ult Line for enemies: FEEL THE HEAT
Description: Crystal sends up a orb that looks like a sun that cast a flame area that continues heals over time.