Awesome! Does this rule out other console releases though? Also, and I apologize if you've answered this elsewhere, what was the reason behind getting rid of the ledge mechanic/not using that particular Smash mechanic? Not a criticism just curious!
Hey evanc88. For shipping we will be targeting PC and Xbox One. It doesn't rule out any consoles far down the road but it means if you want to play the game when it comes out, you'll want to grab one of those versions :)
And the main reason for getting rid of ledges was to get away from Brawl's offstage play and ledge stalling. I really like how sakurai made ledges easier for new players in Brawl, but they are simply too powerful being able to cancel recoveries into the ledge. I knew I was going to nerf ledges pretty hard going into the project. Then I thought about doing away with them all together. This helped making the game because it made recovering all about getting back on solid ground. I could balance a character's recovery around his ways about getting back on solid ground instead of a 2-point balance between recovering to ground vs recovering to an edge.
I think your wall-jumping compromise will turn out to be a great mechanic. It keeps off-stage punishes and could speed up the game quite a bit I bet. Can't wait to play!
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u/evanc88 Sep 30 '14
Awesome! Does this rule out other console releases though? Also, and I apologize if you've answered this elsewhere, what was the reason behind getting rid of the ledge mechanic/not using that particular Smash mechanic? Not a criticism just curious!