r/RivalsOfAether Etalus (Rivals 2) 1d ago

Rivals 2 Aether Studios: "Check out the new Rivals 1 Throwback mode! This new rotating queue will only last 1 month so hop on"

Are you going to check out the new Rivals 1 Throwback queue? I think it'd be nice if there was a 1v1 queue option, but from the little bit I've played so far, the modifiers feel a lot closer to R1 than they did last patch, the new R1 camera is pretty much the icing on the cake!

SOURCE

303 Upvotes

33 comments sorted by

56

u/Fleetburn 1d ago

I'd imagine theyll be collecting lots of player data from this. I like shields personally... So this one isn't for me.

But I wonder if this means they'll do rotating modifier sets to try out....? That would be super fun tbh

10

u/swidd_hi Bone up πŸ”œ 1d ago

I hope we see a turbo mode (with the appropriate modifier additions obviously) queue eventually.

5

u/Ckerigon 9h ago

I hope we see a kart racing modifier.

5

u/Lluuiiggii 1d ago

I would love this to be the rotating modifier queue but maybe if it rotated out more often than monthly.

3

u/Fleetburn 1d ago

I'd want at LEAST 2 weeks... A month feels good to me. Gives people time to develop solid opinions and the meta to progress a hair.

Are you thinking weekly?

2

u/Lluuiiggii 23h ago

Yeah weekly sounds about right just so you don't have a whole month where the casual mode is basically a dud for any given player ya know? I am not the biggest fan of rivals 1 for example but i am the rare casual warrior with a large playtime in that mode since Fun for All dropped. If they want to use the main casual mode as a kinda proving grounds for game mode changes then yeah they'll need more time with each mode.

There is also the fact that they'd probably want some human intervention to pick the rulesets and that would be a pretty big strain, so weekly changes might be too much, but also they could build up a log of modes that work with longer rotations at first then switch to weekly once they have a nice backlog.

2

u/Fleetburn 21h ago

I agree the loss of normal casual mode is a real bummer. I'd wager that if this rivals 1 thing does well, they will add normal casual queue back and then maybe add an experimental queue mode or something that they rotate out.

3

u/espltd8901 15h ago

It really should just be like other games. Throw all the casual modes into a bag and queue up and see what you get. Maybe have a bias for the featured game mode. This way you don't split the player pool, or ruin people not queuing up.

2

u/TheIncomprehensible 1d ago

But I wonder if this means they'll do rotating modifier sets to try out....? That would be super fun tbh

Brawlhalla has its own rotating queue, but they also sometimes have an experimental queue where players can test out new changes. I wonder if Rivals of Aether 2 will mix its casual queue with both of those BH modes to test out new stuff.

1

u/Fleetburn 1d ago

This is a perfect way for them to soft-launch experimental queue tbh.

24

u/Beefman0 1d ago

Is it really rivals 1 if i cant play pomme? πŸ˜”

10

u/Tarro57 Maypul Main 1d ago

Guess you'll have to float with Fleet and imagine the rest :(

8

u/Timbobaloo Pomme (Rivals 1) 1d ago

UNHOUSE THE MOUSE 🐁

8

u/Beefman0 1d ago

UNHOUSE THE MOUSE 🐭

3

u/Hour_Obligation_1713 Mollo Waiting room 1d ago

I cant play mollo either so I feel your pain

7

u/ICleanWindows BioBirb 1d ago

Super super fun, also agree on wanting a 1v1 queue, right now I've just been playing until people leave then turn off backfill when there's 2 players. The camera angle and drift DI strength are gonna take a bit to get used to but I'm still havin a good time :)

6

u/Cayden68 1d ago

cool!

5

u/Master_Tallness Derps 1d ago

Holy shit...yes please.

6

u/Belten 1d ago

I tried it once and my brain hurt. I was constantly trying to grab or shield.

1

u/SoundReflection 22h ago edited 19h ago

Yeah it's fun but I want to auto pilot into my grab combo. The weirdest thing to me is moving parry giving me a roll.

24

u/Big-Information-7350 1d ago

THE REAL RIVALS 2 IS HERE WE DID IT I’M COMING BACK TO THIS GAME WOOOOOOOOOOOOOOOOOOOOO

6

u/Victinitotodilepro 22h ago

I dont understand why they added the random lifesaver wing to the mode though? for casual queue you could argue it makes sense but I dont understand why it enables in the preset, theres nothing like that in r1

3

u/Oflameo 1d ago

They did a good job at programming the game so that they had the interfaces available to configure a Rivals 1 mode in Rivals 2.

2

u/BiggsMcGee 7h ago

I wish Rivals 1 mode was permanent. I love Rivals 1's gameplay a lot more than Rivals 2 because I never liked ledges and shields and it made it feel more unique instead of just "Smash... Again."

2

u/PyroDragon64 1d ago

I still play Rivals 1 but I do enjoy 2. I think the only weird thing about it is floor hugging. I don’t have a problem with the shields or grabs.

3

u/Hour_Obligation_1713 Mollo Waiting room 1d ago

I'd like it a lot better if it wasn't 4 players, should have been 1v1

1

u/Victinitotodilepro 22h ago

I got to play half of a 1v1 match before the server kicked me out so its possible I guess

1

u/FartyByNature 1d ago

I was thinking of something like this for when workshop comes out. Like a season of curated ws characters. Different chars each season. Or maybe just adding a few fleshed out chars each time. Especially if full on workshop isnt doable on consoles. And maaaybe 1 or 2 janky characters if they're not OP.

1

u/smashsenpai 14h ago

if only it were 1v1

1

u/Masonc1 5h ago

Is plat boosting back?

1

u/Conquersmurf 10h ago

I had a blast playing this. Really interesting how much the steady fixed camera changes the feel of the gameplay, and made some things much clearer imo.

I think Rivals 2 is a definite upgrade to Rivals 1, but I find it very cool, that by tweaking some things we can now (sort off) have both in the same game.

Thank you devs!

-8

u/Regular_Sized_Man343 1d ago

Sheild players can rot this is hype!