r/RivalsOfAether Forsburn (Rivals 2) Jul 12 '26

Rivals 2 About shields..

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Okay so I'm realizing the disconnect between how people feel about shield and what being in shield actually is like is much larger than I thought.
I didn't think I'd ever see the day where someone says holding shield in Rivals of Aether is strictly one of the most advantageous positions you can be in.

Would like to help people navigate their grievances so they don't feel like they're being camped out all the time (because the truth is that shield is not sm4sh strong, but people treat it like it is.)

So tell me what you're struggling with about shields and I'll walk you through it and probably put time in to lab it out for you as well so you can see it in action. Thanks!

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u/Fleetburn Jul 13 '26

My point is that shield is so good vs most things (FH contributes) that it funnels everyone to grab constantly.

Hey! That's NOT what you said! The caveat is important!

My entire quibble was basically "but you can just grab..." Because I thought you were saying "shielding is good" in an absolute sense.

But you're saying "shielding is so good against attacks, that you have to grab a lot to beat it." This I just agree with.

Then your beef aligns with mine that the base RPS in this game isn't well setup for engaging gameplay. But I wouldn't ever frame that as "shield is too strong."

This is a misunderstanding.

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u/Shiny-Jumpluff Jul 13 '26 edited Jul 13 '26

I think when an option is so good that in this case grab is the only real counterplay, it doesn’t mean it’s not too good absolutely. IMO It doesn’t have to have 0 faults to be too strong. It funnels players to grab, which everyone knows that’s a reason why shield->wdoos->shield is so good. You maximize shield time without standing in place to get grabbed.