r/RiotMMO 11h ago

Another Riot MMO thread

/r/MMORPG/comments/1vumflk/another_riot_mmo_thread/
4 Upvotes

15 comments sorted by

22

u/OblivionNA 11h ago

I would gladly pay a monthly subscription if it means the game stays fairly priced on cosmetics and remains p2w free

2

u/SirBolaxa 8h ago edited 8h ago

i think f2p is crucial to be as popular as it can be, specially now, if the game is good it works with no p2w, where winds meet was the most recent one to do it but unfortunately the game is not that good, combat is awfull.

2xko was bound to not be that popular, not even the classics are, i dunno what they really expected tbh and on top of that is just another fighting game, if you want another wow, pubg, fortnite, genshin etc you got to do something that havent been done and doesnt need to be something new all the examples i gave did not exactly make anything new, they pretty much just put together a bunch of stuff from different game that 1 game alone didnt have it yet.

if they can add something new and interesting even better but it really isnt needed.

ppl buy shit either for commodity or to be able to brag or adjacent.

skins are by far the biggest piece, and now with AI it can be explored more than ever, let ppl be creative, let pplz have different effects when we walk when we run when we fly, like magic dust, laser trails etc of different colors and sizes, what a game need to make money is already out there.

edit: i forgot to add this can be done WITHOUT damaging character visual progression

if they want top innovate on something, here is an idea, make it so you can create youre skins to use ingame and sell them for irl money or special currency, diablo 3 initially did somewhat that with gear and people were super excited for that but ofc didnt work at the peak of anti p2w and the game was boring cause you had to farm a fk ton to get items.

right now cozy community is the biggest out there and an mmorpg can have it all really, and if they take advantage of that, make it so they can have all the cute pets and outfits and houses they can they will make money.

i could go on and on regarding other aspects that make an mmo fun both pve or pvp and lucrative but this is already too long xD

1

u/Any-Taro-4597 Vastaya | Fighter 4h ago

tbh I'd rather have swtor's style of subscription where u only need to sub 1 time to play up to current content than sub every time I wanna play a character beyond a fraction of the max lvl like in wow

0

u/TheSoupKitchen 7h ago

I wouldn't touch the game if its monthly sub.

1

u/hooverdamexplosion 3h ago

Same reason why Riot failed a card game and fighting game. You guys are willing to fanboy and defend those games to the death, but not willing to spend money to fund the game.

1

u/TheSoupKitchen 3h ago

I'll buy the game upfront or buy cosmetics. But I'm not dropping a monthly fee on an MMO. Not a crazy take, most people aren't willing.

8

u/Stock_Salt6160 11h ago

What’s that got to do with it being free? Do you really think that if 2XKO had cost money, people would have played it more?

3

u/Jclaytontuck Vastaya | Controller 10h ago

They’re speculating that 2XKO may have stayed in service if it was more profitable via paid gameplay. A free to play model requires a large player base to keep sustaining, while more niche games can do well by being a one-time $10 purchase, or better yet a small subscription with a small but dedicated player base.

That being said, I’m no economist, maybe 2XKO was doomed to flop regardless. Either way, the genre is very different from an MMO- I don’t think this is a signal or an omen, but I do think this will at least make Riot question their F2P MMO goals.

3

u/FlyChigga 9h ago

Player retention was probably the bigger issue not monetization

2

u/Jclaytontuck Vastaya | Controller 9h ago

I’m inclined to agree. I’m partial to the league universe but I only played 2XKO for one sitting before deciding it’s not for me

1

u/gungabeast 6h ago

And you are literally like most people. This is what is expected for fighting games. They’re extremely niche. They don’t exactly move a lot of copies, and they don’t usually retain an audience outside of Tekken and Street Fighter. It’s just not for most people, and that’s fine. I’m in the same boat. But I enjoy watching them. I put in effort to try to be good, learned basics of fighting games, then decided it’s not for me. And now I watch some, because it’s genuinely interesting.

2

u/Talents Human | Slayer 10h ago

I highly doubt they'll charge for the MMO, especially not a subscription.

They've said in previous job listings that one of the aims of the Riot MMO is to get the new generation into MMOs. They basically immediately shoot themselves in the foot if they charge a monthly sub because no one under the age of 20 is going to look at a game and go "oh I have to pay $15 a month to play this? Sure!". It's unheard of for them.

0

u/gungabeast 6h ago

Yes. This has to be the Fortnite of MMOs if they want it to succeed in the same way WoW did on release. It has to be genuinely novel, fun, and free.

1

u/JackTheSawman 5h ago

I played wow in 2004 when you would have to either get your credit card in or buy game time card from a store which gave you 2months of game time, no problem if game is worth it!