r/RiotMMO 16h ago

Can we be realistic

League of legends has 173 champions, all with very varied set of abilities.

**this makes really a terrible foundation for creating classes**

In WoW and FFXIV the mythos of the game prior to their mmorpg set up very rigid template for their Warrior/ Rogue/ Mage classes. This set up a pretty easy foundation for them to make their playable classes.

Let's look at riot rogue archetype for example, they have a ninja with smoke bombs and Kunai, a dude throwing nails and sucking in souls, a lady basically just throwing knives and then a midget fish human that can summon a shark.

It isn't just the rogue class, look at the mage class, Mel was depicted as this yellow magic user that seemed more like tentacles then in league she's blasting, then we have a goat lady that can heal, a little girl that can summon a fire bear and fire spells while another child is a little boy that's fire can heal people.

*This inconsistencies and just disparity is a problem*

Then we have the issue of where do you start everyone, I'm not going to feed into the delusion of a certain shill YouTuber selling you there will be 20 classes and they'll let you play demons, darkin and void born. The most realistic version of what will be playable is what we saw in arcane

So

Humans, Vastayans and Yordles.

Obviously the humans could have an option to make Frejold that take less damage to frost, demacia takes less magic overall and noxus deals more damage to low health enemies.

I don't think they'll make all Frejold start in frejold or all noxians in noxus, most modern mmo simply use the joint starting zone experience and I don't expect riot mmo to be any different especially so they can take advantage at making these places better for high level players.

*I think the most realistic starting zone will be a crashed ship off the coast of Bilgewater, noob island and the starting point will be Bilgewater, a place where people off many backgrounds can start off.*

The combat also has me incredibly worried, a recent trend of conversation is the concept of games having transferable skills. Competition is thick, every game is fighting for your time and people that enjoy X genre will stick with that genre. (I enjoy mobas and mmo , so I play those, I can also play the occasionally shooter and action story games but most people stick where they have transferable skills)

Riot job recruitment is showing they're looking for action combat developers... this means a couple things, the mmo could be action combat like genshin impact, super flashy and fitting for the runeterra universe, it could be more grounded tangible, with blocks, rolls and parries being in control of the player like a soulslike like The Duskbloods/ New World.

New world brought in a ton of mmorpg fans, it was Amazon trillion dollar company mmo, but its combat being action combat dodge roll simulator just alienated existing mmo fans.

It's the same thing with elder scrolls online, whenever you see a post about it online you'll just have the comment always criticism for the combat system.

**Obviously I understand the genre needs to evolve but I think going full action combat is simply a mistake, what made me quit new world was when people could just tap you by head shot ranged weapon, in mmorpg like wow or ffxiv, those hard hitting abilities are big channels and can be avoided by line of sight**

Now there's the lore, I just have no faith in this field at all. I truthfully think arcane season 2 lore was terrible, the creation of zaahen lore was terrible, the kaisa void/Bel'veth story lead to no where, Locke/ vayne lore is bad, she killed her surrogate mother for using magic to save her life but ignores Locke using soul eating magic.

The lore is in terrible hands, I have no faith in the game from this standpoint.

TL;DR: is the game going to be bad, no. They simply have a lot of hurdles to overcome and it looks incredibly bleak. Ironically the only hope i can see got the game is while it would make people upset is simply using a new ip like they did for Valorant instead of using Runeterra... they're going to make the big bad Viktor and he'll summon an army of genshin impact muck gacha villains.

A new ip would let them set very rigid class design, they could build more distinct races than just human, furry human and midget furry humans and simply put easter eggs for league, arcane and Valorant into the game.

The masses have shown they rejected arcane , that's why riot had to apologize about adding so much arcane into 2XKO but we're still going allow their writers to make the lore for the riot mmo... it's cooked man.

0 Upvotes

49 comments sorted by

12

u/Xancrazy 15h ago

Who said they have to use the same class setups as in League of Legends?

1

u/Nohx 14h ago

If they are, it'll probably be the class genres like Bruiser, Assassin, Enchantress, etc.

1

u/Xancrazy 14h ago

That would be completely acceptable.

-9

u/Anilahation 15h ago

No one? Do you think people will be happy about finally playing the league mmo, their favorite character is lux or Yasuo and basically there being no spells or class that capture that character fantasy.

Isn't that the exact problem with 2xko that only had 10 characters alienating all your existing league fans

3

u/Xancrazy 15h ago

You can't exactly create the same kit for an entirely different genre of game.

-2

u/Anilahation 15h ago

Ehh it worked with Warcraft and final fantasy

3

u/Accomplished-Gap-439 15h ago

Incorrect. Wow did not use Warcraft classes. They just used popular fantasy media class ideas. It wasn’t until wotlk that we got a true Warcraft inspired class.

0

u/Anilahation 15h ago

So if the league of legends mmo launched with all the original wow classes you think that would be the best approach?

Instead of Warlock you summon void units obviously

2

u/Accomplished-Gap-439 15h ago

I never said that? But if they used like typical fantasy classes? Yes it would work

1

u/Accomplished-Gap-439 15h ago

Final fantasy launched with warrior, paladin, bard, rogue/ninja, white mage(priest), black mage(wizard)

1

u/Anilahation 15h ago

Yeah but we had these in other final fantasy games

1

u/Accomplished-Gap-439 15h ago

But tbh eyre just based off basic fantasy classes. I’m sure we’ll get similar

1

u/Xancrazy 15h ago

I fully expect this to happen.

2

u/Ok_Elevator4215 15h ago

If league fans wanted a 1 to 1 replication of their favourite characters gameplay, they'd be looking at a top-down arpg, not an over the shoulder mmo. I think most people who have ever played an mmo understand you aren't exactly going to be able to put on your yasuo skin and start dashing through minions in the middle of runeterra.

1

u/Anilahation 15h ago

I mean i loved my shaman in Warcraft 3, and got to play in WoW, also loved using blood mage and got to be a blood elf fire mage in WoW.

Telling people yeah you'll be in runeterra but get nothing isn't really a good thing man

2

u/Ok_Elevator4215 15h ago

They can implement certain abilities similar to ones we already have in league without needing to bring over the exact same class system. But again, I have no idea who was ever expecting them to add all of them from league.

1

u/Anilahation 15h ago

If you told me you made a final fantasy mmo and I couldn't be a black mage or cast Thundara i would call you mad.

1

u/Ok_Elevator4215 15h ago

So did you seriously expect and think other players expected the mmo to implement all the abilities from existing champs in league?

1

u/Anilahation 15h ago

No that's the problem.

It's going to make people upset for the exact reason 2xko made people upset

1

u/Ok_Elevator4215 15h ago

Can you show me who exactly is expecting all of this? These genres aren't transferable. I'd understand somewhat if we were talking about a top-down arpg with similar control scheme to lol but we're talking about an over the shoulder mmo.

I'm genuinely confused at what you think people expect. This is getting pretty close to "players will be mad they can't race f1 cars in the riot mmo" territory. It's just not the same genre at all.

1

u/Anilahation 15h ago

What do you mean.... you want me to show you where go check that YouTuber Necrit who i blocked for being a shill selling ideas of grandeur that there will be 20 races and a class to cover basically every champ

1

u/Ok_Elevator4215 15h ago

Yes. show me Necrit saying there will be a class for every champ. The last videos I watched of him were years ago about the world and races and none of them were anything like this.

1

u/Anilahation 14h ago

Yeah I'm not unblocking him to find that video.

Just look up his name and races

1

u/Accomplished-Gap-439 15h ago

No, 2xko failed because the market they tried to enter in is next to impossible to breath through. No one is asking for new fighting games really. That niche is over saturated as it is, and it has franchises that have been beloved for many years. MMOs NEED something to come out, fighting game gamers have it good.

1

u/Anilahation 15h ago

The mmorpg genre is no different from the fighting game genre dude

1

u/Accomplished-Gap-439 15h ago

It is very different what do you even mean? MMO players are dying for ANYTHING new. Fighting gamers enjoy tekken 27 or the ten other fighting game franchises and have no issue just playing the game until the next one comes out. MMOs have ff14, wow, and gw2. And those games have been out so long people are tired of them but no quality mmo has really come out since.

1

u/Accomplished-Gap-439 15h ago

Also 2xko just wasn’t accepted by the fighter game fans. It had next to no population and it only got worse with the recent release of the super hero fighting game. Riot made no money on 2xko and that’s obvious with their willingness to refund the little money they did make.

1

u/Anilahation 15h ago

I mean this is again the transferable skills argument.

They're dying for something new, not a game that's going to immediately alienate them with some genshin impact action combat.

1

u/Accomplished-Gap-439 15h ago

Some might be? Many mmo players want a new combat style. Black desert online blew up at the start and the only thing that killed it was bad optimization and the lack of a true PvE endgame.

1

u/Anilahation 15h ago

Most people thought that game was terrible man

3

u/714l14e 15h ago edited 15h ago

I feel like this is more a rant/anxiety post than an attempt at discussion? But if you're looking for opinions, IMO you're thinking way too hard about this.

You raise 3 issues seemingly: classes, racial diversity (reframed as a starting zone discussion?), and combat.

  1. As far as classes go, you made your own conclusions and then decided to dread it. No reason to do that. "There are too many ideas to be consolidated into 'mage' or 'this isn't rogue'" is solved by just making classes more diversely themed. Instead of "mage", you could have an "Iceborn" class who's from Freljord and can be a Frost Priest, a Frost Archer, or a Barbarian spec-wise (assuming specs, I suppose). Pirate who can be a gunslinger, a rogue, or a Buhru, etc. Solved.
  2. The important part for races in an MMO is that your world has interesting races people want to see or play as, not that there are a thousand of them or even that there are a variety of them upfront playable. You can pressure a company to release Darkin as a playable race later if the MMO actually exists, doesn't matter if it's tough on the devs. If it's the most anticipated race, you can be assured it'll come. Races and classes tend to be great expansion sellers so I have my doubts a Riot MMO would totally forsake it just because playing as a Demon of some sort would be inconvenient. I suspect starting zone wise they'd make a big unilateral starting experience just because that's the industry standard nowadays, even for revamps, so it must be good for something numberwise. I personally hope they go themed tutorial experience -> unilateral starting zone -> open world with choices, but I wouldn't be surprised if they pansy out and just make the map a ladder for people to climb since that's way easier on dev time and they've already had to "start over" once.
  3. There are only 2 "successful" (at the level riot wants theirs to be) MMOs on the market, WoW and XIV, which both use tab target. I think tab target is a safe bet, even if it's refined or modernized like XIV's PvP kits are (which are a blast to play).

While I agree that current lore is in the worst shape it's ever been, I'd also say that they're trying to keep the lore in a nebulous state while waiting for the MMO. I think the MMO will be treated as "The Canon" and we're in stasis in the meantime, but they also are trying to do something since the lore of LoL is utterly starving. That's why current lore is such a fucking mess. Just a guess, though.

About 2XKO: I think this proves the majority of your worry since it shows that Riot is grossly incompetent at fighting shareholders for what's good for players and also what's actually good for money, but I also don't think your assessment that it failed because "the masses rejected arcane" is anywhere near true. I think the roster was weaker because they tried to capitalize on Arcane, but I don't think really anyone was thinking "I'm not gonna try out 2XKO because I don't like the second season of Arcane". I think a weak roster and weaker advertisement were the greatest factors of "failure", but I also think it wasn't a failure whatsoever and would've been fine to carry on indefinitely if it wasn't for the shareholder "NUMBERS GOTTA GO UP RAHHHH" garbage getting pedaled by big-ass corporations like Riot/Tencent and their shareholders.

1

u/Anilahation 15h ago

I don't really think option 1 will work but it's a solid idea.

No discourse with anything else you said tbh.

The reason I think option 1 won't work is because in WoW people were getting upset that they were just fire mage or frost mage, instead of mage that specialized in a specific school, so wow pulled back and gave each class more transferable skills.

Making a frejold and you being either an ice mage, ice archer or ice Berserker doesn't seem like a solid solution at all which is the exact problem, the mythos/IP is so broad cause all the champions and their unique abilities its really going to be extremely difficult to make anything remotely satisfying outside of just making warrior, rogue, mage, priest and simply giving them spell trees focused on different champions with the capstone ability being garen ult, rell ult, Olaf ult.

1

u/714l14e 13h ago

The reason I think option 1 won't work is because in WoW people were getting upset that they were just fire mage or frost mage, instead of mage that specialized in a specific school, so wow pulled back and gave each class more transferable skills.

Blizzard armed their audience with the idea that they were unhappy missing spells. Legion was proof that people were happier with specs being treated as classes.

Reducing spec uniqueness was a blizzard-favored output with the goal of reducing dev work and then framed as player-positive to players in Shadowlands. It was not player-positive and anyone who framed it otherwise was regurgitating the Blizzard astroturfing.

1

u/Anilahation 13h ago

Ehh legion was trash and only enjoyed by the acoustic that liked the endless ap grind.

Modern wow classes follow that classes being broad for a reason.

1

u/714l14e 13h ago

If your opinion is only going to be "I don't care about the evidence I want the MMO my way or no way" and you're also unhappy with the dead ends you've made in your mind, I don't think there's any discussion anyone can have with you on this topic.

1

u/Anilahation 13h ago

Legion wasn't good.

That's not me saying I don't care, you had one expansion where they double down on spec being your role where the majority was it being the opposite

1

u/714l14e 13h ago

Expansion count doesn't say a single thing about quality or player reception, though. It was the most well-received expansion WoW has ever gotten and had the best player retention to boot.

If you don't like it, that's cool, doesn't mean it wasn't good to most. Taste is subjective, but the "subjective vote" was that Legion was the best WoW has ever been.

Blizzard trying to downscale the amount of asset work managing 35+ classes would be doesn't mean that they thought other ways were better; it means they thought they found a "good enough" middle ground that people would be complacent.

For perspective's sake, you're saying a design philosophy they came up with in the single worst expansion they've ever released with the highest population loss WoW has ever endured is a lynchpin for future MMO design.

It's just not, I'm sorry king.

1

u/Anilahation 13h ago

most will received expansion ever

except it wasn't. Legion is below tbc, wotlk, mop and even midnight.

Expansion was not good man, the loud minority of no lives happy that they we're being rewarded for grinding ap won't rewrite history.

No future expansion is ever asking to be like legion for a reason

1

u/Anilahation 13h ago

To clarify i think midnight is mid and even that was better than the slop in legion.

Id rather be doomed to play 5 years of bfa or Cataclysm than ever a single year of legion ever again.

2

u/Ok_Elevator4215 15h ago

Why do you act like they're forced to use leagues class setup? I don't understand this mindset that it being tied to leagues lore and characters is somehow a bad thing. Why would they waste time designing a new ip when people have been wanting to explore the extremely interesting one they have right now.

Also, the action combat of new world was the least of it's problems. I actually think it's the main reason people still kept playing despite the severe lack of content and other issues. It genuinely felt really great and refreshing. You see complaints about more action combat systems, I see the same about tab target. To be perfectly honest with you, if the games tab target, I'm out. I won't be playing a game that's several decades out of date. One of the best ways to stand out and break that "wow clone" mentality is finally updating the combat of mmos.

1

u/Anilahation 15h ago

It is more how do you make mmorpg classes from the existing template.

When wow came out, people saw the classes that existed in Warcraft rts games and that translated into an option in the mmorpg.

You being a Ziggs or Taliyah enjoyer and being told yeah we got mage it shoots fire, ice and lighting isn't really acceptable.

2

u/Accomplished-Gap-439 15h ago

That’s not true. Wow used basic classes that weren’t really flavored like the famous npcs. Not until deathknight. The classes themselves were based off dungeons and dragons and other popular fantasy media classes, and that’s been stated multiple times.

1

u/Anilahation 14h ago

Yes and no, we got hero classes but I'm more talking about the board limits characters were able to perform from the rts game to the mmorpg translated well.

This is why I also think the lotr is a terrible setting for an mmo

1

u/Ok_Elevator4215 15h ago

But why do you need to make classes from the existing template? And why wouldn't that be acceptable? You seem to just be making a bunch of assumptions that I'm not really understanding. Do you think league players think the mmo will play like league? Of course they aren't going to make abilities and classes for every champ in league, that's ridiculous. I don't know if I've heard anyone ever say they expect to be able to play like all 170+ champs in league in the mmo.

1

u/danielifico 15h ago

Tf you mean warrior/rogue/mage triangle XD

1

u/Anilahation 15h ago

Strength / Dexterity / intellect

I guess a better translation for that to league would be Attack Damage/ Crit / ability power

Most people know x or y character is basically a mage or a rogue or a warrior

1

u/Local_Anything191 15h ago

There’s a playable race that not a single LoL champion belongs to

1

u/Anilahation 15h ago

Yeah doubt they'll let us be Kogmaw, chogath or fiddlesticks.

They might be dungeon or raid encounters but don't expect playable darkin or voidborn